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The Lost Cities

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

4.40M
327
Adventure
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.x
1.18.1–1.18.2
1.16.3–1.16.5
1.15.2
1.14.4
1.12.x
1.11.2
1.10.2

Platforms

Forge
NeoForge

Supported environments

Server-side

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Links

Report issues View source Visit wiki Join Discord server
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Creators

McJty
McJty Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions

Show all versions

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lostcities-1.12-2.0.0alpha5.jar

on Jan 26, 2023
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2.0.0alpha5:

  • Fixed a bug that exiting a world would remember the last used profile without being able to override it
  • Fixed predefined spheres so that they actually work
  • New more general system to specify 'torches' and how they should be faced when placed
  • Structure generation in chunks now uses the correct profile for that chunk
  • Fixed dirt being generated in city sphere buildings in some profiles

lostcities-1.12-2.0.0alpha4.jar

on Jan 26, 2023
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2.0.0alpha4:

  • Fixed a bug where normal worlds and other dimensions would crash the game

lostcities-1.12-2.0.0alpha3.jar

on Jan 26, 2023
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2.0.0alpha3:

  • Note: it is recommended to remove all Lost City configuration files first!
  • Limit cellars in biosphere/wasteland so that we don't accidentally generate cellars into the void (causing crashes)
  • Better error handling in case chunk generation causes a crash. A proper error will be put in the log indicating what chunk went wrong and some data about that chunk
  • New 'isbuilding', 'issphere', and 'inbiome' conditions. These conditions can be used (for example) to control loot. Using this you can make sure that loot in the wasteland is different from loot in the spheres
  • The API has been expanded with new support for the spheres
  • New configuration option to specify a spawn biome for the player. When this is present Lost Cities will find a spawn spot for new players that matches the given biome. The 'biosphere' profile uses this to make sure that the player always spawns inside a sphere
  • Experimental new 'cavern' landscape type. This is similar to how the nether generates but then with regular stone and biomes. The height of this landscape is limited to 128 and there is a bedrock layer on top (like the nether). The 'cavern' profile that uses this new landscape type is by default configured so that buildings have torches in them and parks are lit up. This helps for safety and making sure there is some light around you. Note that this remains a dangerous profile and also slightly heavy on performance
  • Added more optional torches to park parts to make the cavern type profile slightly less dark
  • Lost Cities is still a mod that doesn't have to be present on clients. So you can use servers with this mod and let vanilla clients connect to that server. However, if Lost Cities is present on the client then there are now additional configuration options that you can set per profile. Options like the height of the horizon and the color of the distance fog
  • New configuration options to avoid foliage of all types. You can now avoid mushrooms, flowers, trees, and so on
  • The 'dontconnect' meta flag for parts will now also avoid generating doorways for floors that are adjacent to a street outside section or the top of an adjacent building

lostcities-1.12-2.0.0alpha2.jar

on Jan 26, 2023
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2.0.0alpha2:

  • Bug fix on some clients

lostcities-1.12-2.0.0alpha1.jar

on Jan 26, 2023
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First alpha of Lost Cities 2.0.0:

  • New floating island cities
  • New sphere type worlds. There are three variants provided: biosphere (jungle spheres in a wasteland), waterbubbles (floating city spheres partially submerged in water), and space (floating city spheres in space)
  • It is now possible to disable highways and railways completely
  • The 'space' landscape type (used for sphere worlds) have the ability to use a child profile for the outside of the spheres. This is used by waterbubbles and biosphere)
  • It is possible to completely disable the automatic generation of spheres and only use predefined spheres (configurable in the asset system)
  • City spheres can have totally different biomes compared to the outside landscape
  • In the new landscape types the player will always spawn on a valid spot. Either inside a sphere or on a floating island
  • New monorail system to connect city spheres
  • Nicer profile selection gui. You can now see a small preview of the world you are about to create as well as a more verbose description

lostcities-1.12-1.0.2.jar

on Jan 26, 2023
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lostcities-1.1x-1.0.2.jar

on Jan 26, 2023
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1.0.2:

  • New option to completely avoid water. This is now set by default on wasteland profile (avoidWater config)

lostcities-1.12-1.0.1.jar

on Jan 26, 2023
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lostcities-1.1x-1.0.1.jar

on Jan 26, 2023
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1.0.1:

  • Fixed a bug that could cause loot chests to be empty under certain situations

lostcities-1.12-1.0.0.jar

on Jan 26, 2023
Download

1.0.0:

  • Fixed the locate command so it works in lost city worlds for other structures
  • Cities will now also avoid monuments automatically
  • Mansions will now generate in Lost City worlds and cities will avoid generating there

lostcities-1.1x-1.0.0.jar

on Jan 26, 2023
Download

1.0.0:

  • Fixed the locate command so it works in lost city worlds for other structures
  • Cities will now also avoid monuments automatically

lostcities-1.12-0.0.20beta2.jar

on Jan 26, 2023
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0.0.20beta2:

  • Update so that it works on 1.12 and not only on 1.12.1

lostcities-1.12-0.0.20beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.20beta.jar

on Jan 26, 2023
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0.0.20beta:

  • Fixed a problem with the dimension profile not being used for the Lost City dimension (overworld was fine)

lostcities-1.12-0.0.19beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.19beta.jar

on Jan 26, 2023
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0.0.19beta:

  • Hendrik contributed German translation
  • Crash bug fixed on 1.12

lostcities-1.12-0.0.18beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.18beta.jar

on Jan 26, 2023
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0.0.18beta:

  • Add the ability for floor parts to specify that they don't want doorways to neighbouring chunks
  • Two new buildings: a shopping mall and a more open version of that shopping mall
  • Reduced default explosion size/chance a bit

  • Many internal changes to the way cities are generated
  • The ruin rubble/leaves layer was generating inside buildings that were not ruined. That was not intentional

  • Buildings can now indicate that they don't want to be adjacent to another building. One half of the shopping mall uses this because it looks better when those parts are on their own

  • The blocks below the bed (for teleportation) is now configurable (default is still diamond blocks)

  • New event based api to influence lost city chunk generation

lostcities-1.12-0.0.17beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.17beta.jar

on Jan 26, 2023
Download

0.0.17beta:

  • Added a new config option to have a chance that loot chests have no loot
  • Reduced the chance of rail dungeons. They were a bit too common
  • Reduced the chance of diamond and emerald blocks in rail dungeons (the ! entry for the palette)
  • Added the ability to reduce the chance of explosions in a city style. So you can have city styles that are less damaged
  • It is now possible to prevent a predefined building from being ruined
  • Added the ability to force street generation in predefined cities
  • Added a config option to change the default lost city profile for the overworld
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