lostcities-1.1x-0.0.7beta.jar
on Jan 26, 20230.0.7beta:
- Fixed ugly holes in the water with big craters
- Fixed bridge torches not getting removed/orientation fixed
- Added a new experimental API for other worldtypes to implement. If they implement this simply API they can get used by this mod
lostcities-1.12-0.0.6beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.6beta.jar
on Jan 26, 20230.0.6beta:
- New building type
- New profile system that you can select when creating a world. Different standard profiles are provided but you can also make your own. This completely changes the config file structure (everything in the directory) so your old configs are no longer going to be used
- Fixed a bug that caused info from the previous world to leak in the next world if you reload worlds without exiting MC
- Support for world and city styles. Cities in deserts now have a different look
- Much more customisability in the json files
- Chisel palette works
- New highways!
- Big chunk generation optimization
- Implemented 'safe' mode (limited lighting and no spawners)
- Worked around a bug in BoP with redwood forest handling
- Lots of other small tweaks and changes
lostcities-1.12-0.0.5beta.jar
on Jan 26, 20230.0.5beta:
- First port to 1.12! No longer needs CompatLayer on this version
- Made the palette system with spawners much less hardcoded
- Loot chests are now also less hardcoded
- Street style is now configurable in the json
- Avoided bridge sections being removed when they got practically no explosion damage
- Windows can again generate on floors that are below ground level but look out over a street section that is on a lower city level
- Explosions can no longer destroy end portal blocks and bedrock
- New 'lostexport' command
lostcities-1.1x-0.0.5beta.jar
on Jan 26, 20230.0.5beta:
- Made the palette system with spawners much less hardcoded
- Loot chests are now also less hardcoded
- Street style is now configurable in the json
- Avoided bridge sections being removed when they got practically no explosion damage
- Windows can again generate on floors that are below ground level but look out over a street section that is on a lower city level
- Explosions can no longer destroy end portal blocks and bedrock
- New 'lostexport' command
lostcities-1.1x-0.0.4beta.jar
on Jan 26, 20230.0.4beta:
- Fixed Biomes O Plenty support on 1.10.2. The modid has changed
- Fixed underground floors. The glass at the sides was not replaced with stone anymore
- Added random leaf blocks on streets next to buildings. Can be reconfigured in the config
lostcities-1.1x-0.0.3beta.jar
on Jan 26, 20230.0.3beta:
- New json system that is used for the building pallete, cities, stairs, bridges, fountains, and so on. Not yet documented though and may still change
- If Biomes O Plenty is present then there will be a new world type 'lostcities_bop' that generates the lost city world with Biomes O Plenty biomes
- Buildings can now be on multiple levels and will try to fit with the terrain better
- Stairs are sometimes generated between different city levels
- Explosion craters and debris should be slightly better (less noisy) and there should be less cases of blocks that defeat gravity
- There should be less floating vines
- By default explosions will no longer occur outside cities (but non city chunks next to an explosion can still get damage). You can turn back the old behaviour (explosions everywhere) in the config
- Prevent bridges from generating adjacent to each other
lostcities-1.1x-0.0.2beta.jar
on Jan 26, 20230.0.2:
- Fixed vines and other things being generated in other dimensions and in world types that are not 'Lost Cities'
- TartaricAcid added Chinese Translation
- All additional structure generation (villages, mineshafts, strongholds, caves, ravines, ...) can now be turned on/off in the config (default on)
- By default Lost Cities will try to prevent villages from generating in cities. This can make villages very rare however so you might want to reduce city density in biomes that are likely to contain villages
- It is now possible to configure city density per biome. By default cities will never generate in river biomes and city density is reduced in ocean biomes but you can change that in the configs
- Slight optimizations
lostcities-1.1x-0.0.1beta.jar
on Jan 26, 2023First beta of Lost Cities