Minor release to address issues with shaders and Iris. Also adds more API options and config options.
General
- Text Top-Layer / See-Through options have been replaced from a boolean to an enum with 3 options:
- Top layer text with manual normal layer shadows.
- Top layer with built-in shadows.
- Normal layer with built-in shadows.
New Features
- Added config option to improve shader compatibility. Enabling this option will disable any colour settings for in-world health bar and default them to green.
- Added config option for opacity of text particles.
- Added config option for Y-axis offset of in-world health bars.
- Added ability for dependent mods to register null values for icons and portraits (defaulting the registry).
- Added ability for custom NBT itemstacks to be used as HUD icons.
General
- The API now allows for mods to override existing portraits and icons.
- Health bar textures are now split between the frame and the bar.
- Health bar textures are now grayscale to account for the new colour changing feature.
New Features
- HUD can now be positioned on the left or right of the screen.
- Health bars can now be set to any colour.
- Added an option to let health bars change colour with mob health.
- Health bars can now optionally replace the nameplates above a mob's head. Doing this puts the mob name on the health bar.
Fixes
- Illusioner clones (and similar illusory mobs) now have health bars.
- Blacklisted passengers no longer prevent their mount's health bar from rendering.
General
- Invisible mobs will now have visible health bars if they have riders or are wearing helmets or chest armour.
- Made the mod icon sleeker.
- Starting from version 1.1.0 and onwards, the mod is held under a new license.
New Features
- Added damage and healing particles.
- Added armour points to the HUD portrait.
- Added option for the HUD portrait to be moved up and down the screen.
Fixes
- Made the paperdoll for mobs with lower eye-height (guardians, squids, etc) centre better.
- Fixed labels appearing in the HUD.