Infinity Cave 0.83 - More Bugfixes
Bugfixes
- Supersonic Bow, Thunder Harpoon and Acid Shield abilities not working
- Higher Tier ranged mobs dealing way too much damage
- Drowned mobs dealing barely any damage
- Ninja mobs in Deep Dark dealing way too much damage
- Spelling error in Achievements for killing specific type of mobs
- Spelling error in Supersonic Bow's lore
- Epic mobs dropping Grand Bottle of Experience but it has the texture of Better Experience bottles
- Defiance not working
Changes
- Added a new settings called Ranged Damage scaling, defaults to 1.8, I know some people enjoy ranged mobs being threatening, and some people hate ranged mobs, here is a setting to change that.
Infinity Cave 0.82 - Major Bugfixes
Bugfixes
- Sneezer's sneeze not working
- Prevented Iron Golems from attacking Mooshroom mobs
- Epics in Mushroom Gorge just not spawning all together
- Uncommon Giant Frog not spawning
- Defiance not being defined in enchantment descriptions
- Items dropped from mobs being deleted after explosions (do not use explosives in creative mode, this bypasses)
- Spawning is affected by gravity
- Settings not taking into account current difficulty on first load
- Progression not working for uncommon mobs and above
- Progression being falsely set to slow on first load
- Fire Element not working.
Changes
- Ranged mobs now deals much more damage similar to melee mobs
- Important items are now highlighted when dropped
- Mushroom Element now has a higher chance to cause bad luck when applying size modifications
- Added Golden Apple offhand item to all biomes
- Ranged mobs now has the attack bonus increase offhand item (gold sword)
Infinity Cave 0.81
Bugfixes
- Pale Garden generating as Deep Dark
- Items being prone to explosions and fire for deletions, now they will be invulnerable to all sources.
- Legendary Slime in Sulfide Caves not having a loot table.
- Removed a few debug messages.
- Fixed Curse Remover and Magic Repair to properly remove XP.
Additions
- Added a new advancement for placing an item that prevents mob spawning.
- Particles when killing a legendary.
Infinity Cave 0.8 - The Total Overhaul Update
This will be the biggest update Infinity Cave will ever receive in its lifetime, probably. This update changes literally everything from biomes, mobs, structures, weapons, textures, terrain generation, items, spawning system and much more. This has taken A LONG time to finish. However, I am happy to say that this is of extremely high quality and greatly fulfils my vision for this project.
General
- Biome distribution is now vastly different
- Revamped the settings menu, added mob cap as a setting.
- NEW Mushroom Gorge
- A super rare biome that spawns in the middle of Deep Dark biomes, is filled to the brim with mushrooms and introduces a lot of organic-like items, in addition to a new farmable plant.
- Molten Caves
- Is no longer "an infinite cave", rather a huge chasm with pillars, trees, flat terrain at the bottom and much nicer to traverse, and looks just about 100x better than the older molten caves. Has a new structure called the Railway.
- Sulfide Caves
- No longer looks like an organic mess, much less cluttered and has a very unique terrain generation to compliment its vibrant green color (also added much better water, including water flowing, slime blocks at edges). Also adds 3 new farmable items (INCLUDING RENEWABLE SAND!) Custom fishing loot table, chance for Enchanted Poisonous Potato.
- Limestone Grotto
- Is now rugged and eroded, a giant chamber with lakes and huge stalactites, a village may generate there. Custom fishing loot table, chance for Riptide 4 trident in the treasure loot pool.
- Amethyst Caves
- Is now spherical in cave formation, similar to Amethyst Geodes, but MUCH bigger. It is now possible to mine Amethyst Clusters to obtain Amethyst Charges which can store and release experience.
- Frozen Caves
- Is now also rugged with many pillars in all shapes and sizes, filled to the brim with ice in a giant chamber with a lot of terrain, has a new custom plant that can be used to Frostpale a bow.
- Deeprock Caverns
- Reduced the amount of blackstone in the cave.
Spawning System
Is no longer area-based like it once was, now it is tick-based, where one can prevent spawns by using spawn-preventable blocks, these are soul-based blocks e.g. soul campfire, soul torch etc.
Worldgen
Every single biome now has biome-based terrain, meaning that every biome feels very differnt, with the exception of Deep Dark and Deeprock Caverns. Caves should also generate lower in general.
Enchantments
Removed all cloaks, added new enchantments for bows, melee weapons and chestplates.
Legendary Elements
Removed all previous elements, except for Wind, which can now spawn in all biomes, all biomes now have their unique elements, will add more in the future.
Items
Essentally every biome has received a plethora of custom items, discover this as you progress through the caves.I have gone out of my way to create interesting items that differ from biome-to-biome with tons of custom textures.
Mobs
There are now many, many new mobs, and they are biome-specific, with custom abilities, AI and much more.
Loot Tables
All loot tables have been revised and updated accordingly to fit the biome better.
Advancements
New advancements have been added to compliment the new content added.
Structures
There are new structuers in every biome, except for Deeprock Caverns and Deep Dark.
Textures
Most textures have received an overhaul and almost every custom item has received its own texture, totalling to over 60+ custom item textures.
Wiki
Removed the guidebook, instead there will be a wiki on a website I have created, will add more info soon, feel free to contribute if you'd like!
Bugfixes
- Items with a cooldown could sometimes vanish and turn into a different cooldown item (duplication glitch)
- Icicle Crossbow damaging user.
Infinity Cave 0.72
Lots of crucial bugfixes
Bugfixes
- Fixed guidebook, it is no longer scrambled with JSON.
- Fixed Icicle Crossbow damaging yourself when shooting.
- Fixed mobs dropping armor pieces and offhand items that they weren't supposed to drop.
- Fixed tipped arrows not working on pillagers and skeletons.
Infinity Cave 0.71
Updated to 1.21.5. Lots of internal changes, as well as removal of the boss library since it is no longer maintained, had to develop my own version, will add more bossbar customizability in the future.
Changes
- Performance has been increased.
- Added new type of experience bottles that drop per tier.
- Made all potions get information from the same pool, guaranteeing that they will all stack.
- Added a new music disc -- Twinleaf Town (Piano Cover) by yours truly.
- Made changes to Molten Hammer, you now have to hold it for a little bit in order for it to smash the ground.
- All right-clickable weapons such as Katana, Ender Sword etc. have been ported over to a new cooldown system.
- Made new structual changes within to prepare for a massive content update that I plan on releasing sometime this summer.
- Nerfed Yield enchantment, Yield 5 should be less common now and you will see more of 1-4, instead of just level 5 Yield.
Bugfixes
- Changing Minecraft name caused sonic bow and thunder harpoon to stop working.