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XK's Decoration

XK's Decoration

a multi-purpose decoration mod that adds more than 600 blocks, featuring a variety of themes ranging from many ancient civilizations to sci-fi punk or factories.

22.2k
78
Decoration

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Client and server

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Links

Report issues View source Join Discord server

Creators

Snownee
Snownee Member
Litt1eBai
Litt1eBai Member
XeKr
XeKr Member

Details

Licensed ARR
Published last year
Updated last month
DescriptionGalleryChangelogVersions

Show all versions

1
2

[NeoForge 1.21.1] 1.1.3

by Snownee on Apr 16, 2025
Download

1.1.3

  • feat: roof ridge toggle

1.1.2

  • fix: roof ridge connection and roof ridge end models
  • fix: paper lantern recipe

1.1.1

  • fix: moulding models

1.1.0

  • feat: all the recipes

1.0.6

  • fix: stonecutter recipe mistakes part 2
  • fix: missing variant recipes
  • fix: stonecutter recipe mistakes

1.0.5

  • fix: loading order

[NeoForge 1.21.1] 1.1.2

by Snownee on Apr 1, 2025
Download

1.1.2

  • fix: roof ridge connection and roof ridge end models
  • fix: paper lantern recipe

1.1.1

  • fix: moulding models

1.1.0

  • feat: all the recipes

1.0.6

  • fix: stonecutter recipe mistakes part 2
  • fix: missing variant recipes
  • fix: stonecutter recipe mistakes

1.0.5

  • fix: loading order

1.0.4

  • feat: mimic wall recipe
  • improve: mimic wall shape
  • refactor: mimic walls
  • feat: placeable hologram

[NeoForge 1.21.1] 1.1.1

by Snownee on Mar 13, 2025
Download

1.1.1

  • fix: moulding models

1.1.0

  • feat: all the recipes

1.0.6

  • fix: stonecutter recipe mistakes part 2
  • fix: missing variant recipes
  • fix: stonecutter recipe mistakes

1.0.5

  • fix: loading order

1.0.4

  • feat: mimic wall recipe
  • improve: mimic wall shape
  • refactor: mimic walls
  • feat: placeable hologram

1.0.3

  • chore: update dependencies (close #35)
  • fix: wooden fence gate models

[NeoForge 1.21.1] 1.1.0

by Snownee on Mar 8, 2025
Download

1.1.0

  • feat: all the recipes

1.0.6

  • fix: stonecutter recipe mistakes part 2
  • fix: missing variant recipes
  • fix: stonecutter recipe mistakes

1.0.5

  • fix: loading order

1.0.4

  • feat: mimic wall recipe
  • improve: mimic wall shape
  • refactor: mimic walls
  • feat: placeable hologram

1.0.3

  • chore: update dependencies (close #35)
  • fix: wooden fence gate models

1.0.2

  • fix: the "missing fabric datagen api" error (close #38)

[NeoForge 1.21.1] 1.0.6

by Snownee on Mar 7, 2025
Download

1.0.6

  • fix: stonecutter recipe mistakes part 2
  • fix: missing variant recipes
  • fix: stonecutter recipe mistakes

1.0.5

  • fix: loading order

1.0.4

  • feat: mimic wall recipe
  • improve: mimic wall shape
  • refactor: mimic walls
  • feat: placeable hologram

1.0.3

  • chore: update dependencies (close #35)
  • fix: wooden fence gate models

1.0.2

  • fix: the "missing fabric datagen api" error (close #38)

1.0.1

  • fix: data gen and crash
  • chore: re-enable datagen

[NeoForge 1.21.1] 1.0.5

by Snownee on Mar 1, 2025
Download

1.0.5

  • fix: loading order

1.0.4

  • feat: mimic wall recipe
  • improve: mimic wall shape
  • refactor: mimic walls
  • feat: placeable hologram

1.0.3

  • chore: update dependencies (close #35)
  • fix: wooden fence gate models

1.0.2

  • fix: the "missing fabric datagen api" error (close #38)

1.0.1

  • fix: data gen and crash
  • chore: re-enable datagen

1.0.0

  • fix: BEWLR registration
  • all: update Kiwi. fix meiren kao connection
  • Revert "随便改点啥触发 GitHub Action"
  • fix: pipe interaction
  • NeoForge made those two fields public when reintroduce the patch.
  • Setup maven publish
  • Also try upload to release, so we can test it out
  • Update kiwi
  • 随便改点啥触发 GitHub Action
  • Rename workflow
  • Enable manual run
  • Update kiwi
  • Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
  • Restore a temporary continuous delivery script to see if this setup works
  • Use our own fork of Kiwi.
  • Don't ask why. Gradle refuses to download anything from mavenLocal.
  • chore: add the missing parts in the build script
  • fix: most things work now
  • build script changes
  • Kiwi version switch to 15.2.0-alpha
  • grass -> short_grass since Minecraft 1.20.3
  • Game can start and we can open a save now
  • A bit more progress
  • ~60 error left
  • Zero-th pass on 1.21-neoforge port

[NeoForge 1.21.1] 1.0.4

by Snownee on Mar 1, 2025
Download

1.0.4

  • feat: mimic wall recipe
  • improve: mimic wall shape
  • refactor: mimic walls
  • feat: placeable hologram

1.0.3

  • chore: update dependencies (close #35)
  • fix: wooden fence gate models

1.0.2

  • fix: the "missing fabric datagen api" error (close #38)

1.0.1

  • fix: data gen and crash
  • chore: re-enable datagen

1.0.0

  • fix: BEWLR registration
  • all: update Kiwi. fix meiren kao connection
  • Revert "随便改点啥触发 GitHub Action"
  • fix: pipe interaction
  • NeoForge made those two fields public when reintroduce the patch.
  • Setup maven publish
  • Also try upload to release, so we can test it out
  • Update kiwi
  • 随便改点啥触发 GitHub Action
  • Rename workflow
  • Enable manual run
  • Update kiwi
  • Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
  • Restore a temporary continuous delivery script to see if this setup works
  • Use our own fork of Kiwi.
  • Don't ask why. Gradle refuses to download anything from mavenLocal.
  • chore: add the missing parts in the build script
  • fix: most things work now
  • build script changes
  • Kiwi version switch to 15.2.0-alpha
  • grass -> short_grass since Minecraft 1.20.3
  • Game can start and we can open a save now
  • A bit more progress
  • ~60 error left
  • Zero-th pass on 1.21-neoforge port

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

[NeoForge 1.21.1] 1.0.3

by Snownee on Feb 23, 2025
Download

1.0.3

  • chore: update dependencies (close #35)
  • fix: wooden fence gate models

1.0.2

  • fix: the "missing fabric datagen api" error (close #38)

1.0.1

  • fix: data gen and crash
  • chore: re-enable datagen

1.0.0

  • fix: BEWLR registration
  • all: update Kiwi. fix meiren kao connection
  • Revert "随便改点啥触发 GitHub Action"
  • fix: pipe interaction
  • NeoForge made those two fields public when reintroduce the patch.
  • Setup maven publish
  • Also try upload to release, so we can test it out
  • Update kiwi
  • 随便改点啥触发 GitHub Action
  • Rename workflow
  • Enable manual run
  • Update kiwi
  • Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
  • Restore a temporary continuous delivery script to see if this setup works
  • Use our own fork of Kiwi.
  • Don't ask why. Gradle refuses to download anything from mavenLocal.
  • chore: add the missing parts in the build script
  • fix: most things work now
  • build script changes
  • Kiwi version switch to 15.2.0-alpha
  • grass -> short_grass since Minecraft 1.20.3
  • Game can start and we can open a save now
  • A bit more progress
  • ~60 error left
  • Zero-th pass on 1.21-neoforge port

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

[Forge 1.20.1] 0.8.5

by Snownee on Jan 18, 2025
Download

0.8.5

  • fix: incompatibility with Ad Astra

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[NeoForge 1.21.1] 1.0.2

by Snownee on Dec 15, 2024
Download

1.0.2

  • fix: the "missing fabric datagen api" error (close #38)

1.0.1

  • fix: data gen and crash
  • chore: re-enable datagen

1.0.0

  • fix: BEWLR registration
  • all: update Kiwi. fix meiren kao connection
  • Revert "随便改点啥触发 GitHub Action"
  • fix: pipe interaction
  • NeoForge made those two fields public when reintroduce the patch.
  • Setup maven publish
  • Also try upload to release, so we can test it out
  • Update kiwi
  • 随便改点啥触发 GitHub Action
  • Rename workflow
  • Enable manual run
  • Update kiwi
  • Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
  • Restore a temporary continuous delivery script to see if this setup works
  • Use our own fork of Kiwi.
  • Don't ask why. Gradle refuses to download anything from mavenLocal.
  • chore: add the missing parts in the build script
  • fix: most things work now
  • build script changes
  • Kiwi version switch to 15.2.0-alpha
  • grass -> short_grass since Minecraft 1.20.3
  • Game can start and we can open a save now
  • A bit more progress
  • ~60 error left
  • Zero-th pass on 1.21-neoforge port

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[Fabric 1.20.1] 0.8.4

by Snownee on Nov 24, 2024
Download

0.8.4

  • fix: drop fabric screen layers

0.8.3

  • chore: update Kiwi. include screen layers api

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.0

  • port: air duct model
  • fix: mixin error
  • all: Fabric port

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[NeoForge 1.21.1] 1.0.1

by Snownee on Nov 6, 2024
Download

1.0.1

  • fix: data gen and crash
  • chore: re-enable datagen

1.0.0

  • fix: BEWLR registration
  • all: update Kiwi. fix meiren kao connection
  • Revert "随便改点啥触发 GitHub Action"
  • fix: pipe interaction
  • NeoForge made those two fields public when reintroduce the patch.
  • Setup maven publish
  • Also try upload to release, so we can test it out
  • Update kiwi
  • 随便改点啥触发 GitHub Action
  • Rename workflow
  • Enable manual run
  • Update kiwi
  • Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
  • Restore a temporary continuous delivery script to see if this setup works
  • Use our own fork of Kiwi.
  • Don't ask why. Gradle refuses to download anything from mavenLocal.
  • chore: add the missing parts in the build script
  • fix: most things work now
  • build script changes
  • Kiwi version switch to 15.2.0-alpha
  • grass -> short_grass since Minecraft 1.20.3
  • Game can start and we can open a save now
  • A bit more progress
  • ~60 error left
  • Zero-th pass on 1.21-neoforge port

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[NeoForge 1.21.1] 1.0.0

by Snownee on Oct 3, 2024
Download

1.0.0

  • fix: BEWLR registration
  • all: update Kiwi. fix meiren kao connection
  • Revert "随便改点啥触发 GitHub Action"
  • fix: pipe interaction
  • NeoForge made those two fields public when reintroduce the patch.
  • Setup maven publish
  • Also try upload to release, so we can test it out
  • Update kiwi
  • 随便改点啥触发 GitHub Action
  • Rename workflow
  • Enable manual run
  • Update kiwi
  • Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
  • Restore a temporary continuous delivery script to see if this setup works
  • Use our own fork of Kiwi.
  • Don't ask why. Gradle refuses to download anything from mavenLocal.
  • chore: add the missing parts in the build script
  • fix: most things work now
  • build script changes
  • Kiwi version switch to 15.2.0-alpha
  • grass -> short_grass since Minecraft 1.20.3
  • Game can start and we can open a save now
  • A bit more progress
  • ~60 error left
  • Zero-th pass on 1.21-neoforge port

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[Fabric 1.20.1] 0.8.3

by Snownee on Aug 15, 2024
Download

0.8.3

  • chore: update Kiwi. include screen layers api

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.0

  • port: air duct model
  • fix: mixin error
  • all: Fabric port

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[Fabric 1.20.1] 0.8.2

by Snownee on Aug 9, 2024
Download

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.0

  • port: air duct model
  • fix: mixin error
  • all: Fabric port

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[Forge 1.20.1] 0.8.2

by Snownee on Aug 8, 2024
Download

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[Forge 1.20.1] 0.8.1

by Snownee on Aug 8, 2024
Download

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[Fabric 1.20.1] 0.8.0

by Snownee on Aug 5, 2024
Download

0.8.0

  • port: air duct model
  • fix: mixin error
  • all: Fabric port

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[Forge 1.20.1] 0.8.0

by Snownee on Aug 2, 2024
Download

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

[Forge 1.20.1] 0.7.2

by Snownee on Jul 12, 2024
Download

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse
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