- Updated for Spell Engine version 0.15
- Buffed Movement Speed while casting for many signs and physical spells
- Buffed damage for mostly all physical Witcher Spells
- nerfed hunger costs and cooldown of the most of the spells
- Buffed Better Combat Range for all Witcher Swords
- Silver Swords and the Aerondight now deal a percentage of magic damage, according to your attack damage
- added new electric particles from the Spell Engine API to the Quen Sign
- Steel Swords have a 10% chance to add the Bleed effect to non-undead targets
- made tags for silver and steel ingot items from other mods, so you can use their ingots for crafting Witcher stuff
- changed Sign Intensity on the Kaer Morhen Set to Flat from Percentage
- italian translation thanks to Zano1999
- Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
- Changed spell pool and spell assignment for the book and the weapons
- changed the loot system to the RPG Series tag based loot distribution of Spell Engine
- Re-Balanced some Spells
- Re-Balanced some Weapon Attributes
- changed some visuals and particles, f.e. the Yrden Spell has now glyphs on the ground