0.3.8
Graphics
- Improved grass (and grass like) texture rendering with Unique Opaque Layer on
Performance
- Improved particle rendering performance up to 2-3x (worst case)
Compatibility
- Added post effect compatibility (e.g. glowing effect is now rendering correctly)
- Implemented gl Framebuffers
- Improved overall gl compatibility
Bugfixes
- Fixed bug affecting entity culling
- Fixed missing auto screenshot after world load
Updated to Minecraft 1.20.2
Performance
- Added Entity Culling with relative option
Compatibility
- Removed dynamic rendering to bring back older devices compatibility
- Improved mod compatibility
- Fixed crash on startup when (not supported) fabulous graphics setting was selected
Bugfixes
- Fixed freeze when using Alt+Tab on AMD + Windows
- Fixed bug causing no rendering and lag on level change
VulkanMod release 0.3.0
This release features a reworked renderer, bringing a performance boost.
- Vulkan 1.3 is now required
Performance
- Improved CPU and GPU performance
- Improved video memory usage
- Improved Chunk loading/upload
- Indirect draw mode setting
- Now using dedicated device queues
Compatibility
- Improved general compatibility
- Fixed ttf font textures not rendering properly
Bugfixes
- Fixed block outline not rendered
- Fixed a bug when reloading chunks that caused chunks not being rendered, in certain world positions
- Fabric API 0.76 is now compatible
- Spectator mode now renders all chunks when camera is inside a full solid chunk
- Bug where nothing was rendered when camera went outside world's bound heights is now fixed