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Tide

Tide

Enhances and improves the Minecraft fishing system and adds 60+ new fish to the game!

124.1k
366
Adventure
Food
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

Lightning64
Lightning64 Member

Details

Licensed Apache-2.0
Published 10 months ago
Updated yesterday
DescriptionGalleryChangelogVersions

Show all versions

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Tide 1.4.0-1.21.1 (FORGE) [Fix]

by Lightning64 on Dec 14, 2024
Download

Tide 1.4.0-1.20.1 (FABRIC) [Fix]

by Lightning64 on Dec 14, 2024
Download

Tide 1.4.0-1.20.1 (FORGE) [Fix]

by Lightning64 on Dec 14, 2024
Download

Tide 1.4.0-1.21.1 (FABRIC)

by Lightning64 on Dec 13, 2024
Download

Tide 1.4.0-1.21.1 (NEOFORGE)

by Lightning64 on Dec 13, 2024
Download

Tide 1.4.0-1.21.1 (FORGE)

by Lightning64 on Dec 13, 2024
Download

Tide 1.4.0-1.20.1 (FABRIC)

by Lightning64 on Dec 13, 2024
Download

Tide 1.4.0-1.20.1 (FORGE)

by Lightning64 on Dec 13, 2024
Download

Version 1.4 - 12/13/2024

🎣 New features 🎣


New Bait System:

  • Added bait slots to Tide fishing rod tooltip.
  • Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item.
  • Whatever bait item that is placed in the first bait slot will provide bait bonuses.
  • Holding bait in your offhand will no longer provide bait bonuses.

Angler's Workshop

  • Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop.
  • By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed.

Datapack Features

  • Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the data / tide / bait folder (see the wiki for info)
  • Created more fishing loot tables that can be customized with datapacks. These include gameplay/fishing/crates, gameplay/fishing/crates/block, and gameplay/fishing/special. These can be found on the github repository.

Misc Features

  • Fishing rod line will now darken with the current block lighting.
  • Some tooltip text changes, such as the fishing rod accessory display and the bait info display.
  • Fishing rod accessories are stored as ItemStack instances and not Item instances.
  • Fishing rod accessories use a more compatibility-friendly system to get their info.
  • Added a bit of delay before minigame inputs can be received after one starts
  • Torchflowers and pitcher pods can be used as bait.

Compatibility

  • Butterflies/caterpillars from Naturalist can be used as bait.

⚙️ Bug fixes ⚙️

  • Added internal translations for fish entities (#48)
  • Fixed a crash relating to fishing loot tables (#37)
  • Fixed a bug where you could switch between fishing rods without retrieving the hook.
  • Tide's "maximum fishing luck" was set as 5, but should have been 6.
  • The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.

Tide 1.3.4-1.21.x (FABRIC)

by Lightning64 on Nov 3, 2024
Download

Tide 1.3.4-1.21.x (NEOFORGE)

by Lightning64 on Nov 3, 2024
Download

Tide 1.3.4-1.21.x (FORGE)

by Lightning64 on Nov 3, 2024
Download

Version 1.3.4 - 11/3/2024

🎣 New features 🎣

  • Fishing rod modifier items are no longer consumed when using the Angler's Workshop (#24)
  • Multiple locations/climates can now be displayed for a single fish (#18)
  • Fishing rod accessories are no longer consumed upon being applied (#24)
  • Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders (#26)
  • Added a config setting for modifying the rarity of a crate catch (#30)
  • Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal
  • Added ru_ru translation (thanks to Waffylka) (#28)
  • Updated zh_cn translation (thanks to junshengxie)

⚙️ Bug fixes ⚙️

  • Fixed a bug where farmer's delight fish slices were unobtainable (sorry!) (#25)
  • Fixed a bug where nether depths upgrade fish couldn't be caught in minecraft 1.21+ _(#20)
  • Fixed a bug where custom journal entries would persist between worlds (#17)
  • Fixed a bug where custom journal entries would duplicate upon using /reload (#31)
  • Fixed a minor tag issue (#29)

Tide 1.3.4-1.20.1 (FABRIC)

by Lightning64 on Nov 3, 2024
Download

Tide 1.3.4-1.20.1 (FORGE)

by Lightning64 on Nov 3, 2024
Download

Version 1.3.4 - 11/2/2024

🎣 New features 🎣

  • Fishing rod modifier items are no longer consumed when using the Angler's Workshop (#24)
  • Multiple locations/climates can now be displayed for a single fish (#18)
  • Fishing rod accessories are no longer consumed upon being applied (#24)
  • Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders (#26)
  • Added a config setting for modifying the rarity of a crate catch (#30)
  • Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal
  • Added ru_ru translation (thanks to Waffylka) (#28)
  • Updated zh_cn translation (thanks to junshengxie)

⚙️ Bug fixes ⚙️

  • Fixed a bug where farmer's delight fish slices were unobtainable (sorry!) (#25)
  • Fixed a bug where custom journal entries would persist between worlds (#17)
  • Fixed a bug where custom journal entries would duplicate upon using /reload (#31)
  • Fixed a minor tag issue (#29)

Tide 1.3.3-fix-1.21.x (FABRIC)

by Lightning64 on Oct 1, 2024
Download

Tide 1.3.3-fix-1.20.1 (FABRIC)

by Lightning64 on Oct 1, 2024
Download

Version 1.3.3-fix - 9/30/2024

🎣 New features 🎣

  • Added the ability to remove existing fish profiles through the use of datapacks (see the wiki for info) (#9)
  • Some simple compatibility for the farmer's delight mod:
    • Added a fish slice/cooked fish slice item
    • Edible tide fish can be used in some recipes

⚙️ Bug fixes ⚙️

  • Fixed a bug where the angler's workshop would act like a crafting table when Visual Workbench was installed (#6)
  • Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed (#10)
  • Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge (#12)

Tide 1.3.3-1.21.x (FABRIC)

by Lightning64 on Sep 30, 2024
Download

Tide 1.3.3-1.21.x (FORGE)

by Lightning64 on Sep 30, 2024
Download

Tide 1.3.3-1.21.x (NEOFORGE)

by Lightning64 on Sep 30, 2024
Download

Tide 1.3.3-1.20.1 (FORGE)

by Lightning64 on Sep 30, 2024
Download

Tide 1.3.3-1.20.1 (FABRIC)

by Lightning64 on Sep 30, 2024
Download

Version 1.3.3 - 9/30/2024

🎣 New features 🎣

  • Added the ability to remove existing fish profiles through the use of datapacks (see the wiki for info) (#9)
  • Some simple compatibility for the farmer's delight mod:
    • Added a fish slice/cooked fish slice item
    • Edible tide fish can be used in some recipes

⚙️ Bug fixes ⚙️

  • Fixed a bug where the angler's workshop would act like a crafting table when Visual Workbench was installed (#6)
  • Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed (#10)
  • Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge (#12)
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