LostCities 1.19.3-6.1.1
- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette
- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings
- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights
LostCities 1.19-6.0.12
- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette
- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings
- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights
LostCities 1.18-5.3.14
- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette
- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings
- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights
LostCities - 1.19.3-6.1.0
on Jan 26, 2023LostCities 1.19.3-6.1.0
- Ported to 1.19.3
LostCities - 1.19-6.0.11
on Jan 26, 2023LostCities 1.19-6.0.11
- Small changes
LostCities - 1.19-6.0.10
on Jan 26, 2023LostCities 1.19-6.0.10
- Better feature registration
LostCities - 1.19-6.0.9
on Jan 26, 2023LostCities 1.19-6.0.9
- In worldstyles it is now possible to specify settings for city spheres. Including the possibility to predefine how the center of a sphere looks and possibly a part that is generated there
- The maximum numbers of floors and cellars has been raised significantly
- Made floor and cellar generation much more robust. It will now check if the generation goes beyond build limits and adjust accordingly
LostCities - 1.18-5.3.13
on Jan 26, 2023LostCities 1.18-5.3.13
- In worldstyles it is now possible to specify settings for city spheres. Including the possibility to predefine how the center of a sphere looks and possibly a part that is generated there
- The maximum numbers of floors and cellars has been raised significantly
- Made floor and cellar generation much more robust. It will now check if the generation goes beyond build limits and adjust accordingly
LostCities - 1.19-6.0.8
on Jan 26, 2023LostCities 1.19-6.0.8
- Better and faster way to get the biome for the condition context
- Fixed a bug where spawners were not actually being set in all cases
- Fixed the api sphere test returning true in worlds that don't support spheres
- It's now possible to use "tag" in palette entries. If you do this then this tag will be used to initialize the block entity