- Added accurate sculk vibrations for all sound-producing features
- (KubeJS) Added a
reactive:power_bottle
item type for custom power bottles - (KubeJS) Added a method to set a name component for custom Powers without using a lang file
- (KubeJS) The KubeJS Integration Version is now
2.2
- (Versioning) Moved to
MAJOR.MINOR.PATCH
;MINOR
replaces the letter
- Fixed a long-standing issue that sometimes caused Ender Rifts to teleport the player even if they were holding a Ferrous Crystal
- Buffed sacrifice and made its yield vary between kinds of mob
- Fixed a bug where multiple Crucibles could benefit from a single sacrifice
- Fixed a bug where already removed Crucibles could receive a sacrifice
- Nerfed Discharge reaction
- Nerfed Flamethrower reaction
- Updated the Simplified Chinese translation (by ChuijkYahus)
- Added Alex's Caves compatability
- Allowed the Displacement Mallet to displace adjacent blocks if it hits a Framed Motion Salt Block that is receiving Redstone Signal
- Fixed a potential crash when viewing invalidly defined powers in JEI
- Added Crucible error handling to avoid crashing the game if something breaks
- Added a config option to view Power ingredients directly in the JEI menu
- (KubeJS) Improved error handling for incorrect scripts
- (KubeJS) Added an option to create Powers that aren't visible in the Crucible
- (KubeJS) The KubeJS Integration Version is now
2.1
- Allowed the Displacement Mallet to displace adjacent blocks if it hits a Framed Motion Salt Block that is receiving Redstone Signal
- Fixed a potential crash when viewing invalidly defined powers in JEI
- Added Crucible error handling to avoid crashing the game if something breaks
- (KubeJS) Improved error handling for incorrect scripts
- (KubeJS) Added an option to create Powers that aren't visible in the Crucible
- (KubeJS) The KubeJS Integration Version is now
2.1
- Reverted compatibility fix for old versions of EMI
- Added Alex's Caves compatibility proactively in case it updates soon
- Backport of the Version 9 Update
- Added KubeJS Integration to enable custom Powers, Reactions, and Special Cases
- Added Rending Plinth
- Added Mnemonic Bulb
- Added Enchantments for the Staves of Power and Displacer
- Added
/reactive
command - Added the ability to disable chosen reactions in the config
- Fixed Shukler Crucibles being lost when broken via Piston
- Fixed Slow Falling being untranslated
- Fixed Creation having an inconsistent name
- Adjusted the vanilla Remote Getaway advancement to make more sense if acquired using a Rending Plinth
- (Versioning) The suffix
.0
indicates the port version. Version-specific issues in the future will increment this number instead of the patch letter.
- Added a config option to disable any chosen reaction
- Added
/reactive reaction list
command - Added
/reactive reaction reload
command - Made Shulker Crucibles drop themselves in all situations
- Fixed dissolve recipes creating too much output for power source items
- Fixed Crucible not detecting some perfect reaction formulas
- Fixed Slow Falling reaction not being named in Litmus Paper
- Changed the syntax of the KubeJS reaction builder to ask for a Component to name the reaction with
- Added
alwaysPerfect()
method for the KubeJS reaction builder - Changed the KubeJS integration version to 2 to reflect the above breaking changes
- Fixed reactions not being correctly gated by their perfection criteria
- Improved Litmus Paper
- Litmus Paper now reports on many reactions at once
- Litmus Paper now reports the names of possible reactions if you've discovered them
- Litmus Paper now shows either only Power or only Reactions depending on whether the Player is sneaking
- Already existing Litmus Paper works as it used to -- take a new measurement to update it.