Added:
- Pale Apple
- Craftable with 8 Drained Amethyst Fragments and an Apple
- Gives Regeneration for 15 seconds
- Absorption for 1 minute
- Nausea for 5 seconds
- Craftable with 8 Drained Amethyst Fragments and an Apple
Changed:
- Pale Apple has been added to the criteria for "That Can't Be Healthy"
- Updated Pale Cave ceiling generation
Fixed:
- Added Drained Amethyst Fragment to creative menu
Added:
- Pale Hanging Moss now generates on the ceiling of Pale Caves
- I'm not all that happy with the current generation of them, expect it to update soon
- Drained Amethyst
"Wait... was the purple... blood?"
- You can find these in Geodes that spawn in Pale Caves, in the spot usually occupied by Calcite!
- Drained Amethyst Fragment
- Craftable from a Drained Amethyst
- Craftable into a Drained Amethyst
- Drained Amethyst Fragment
Changed:
- (Massively) Increased generation of Pale Vines
- I had the wrong feature placed in the biome, whoops, this is (closer) to how I intended it to be from the start.
- I would still expect this to undergo an update again
- I had the wrong feature placed in the biome, whoops, this is (closer) to how I intended it to be from the start.
- Pale Vines can now be extended with Pale Berries
- Reduced the chance of Pale Berries growing on a given block (From 25% to 10%)
Fixed:
- The end of Pale Vines will now display the correct texture if they have berries
Added:
Vampire Bat
"Awww how cu- OW!"
- This tiny hunter spawns in the Pale Caves, be careful to keep your distance otherwise it might bite you!
Pale Berries
"I wouldn't eat that..."
- Turns out the Pale Vines can still grow berries, they don't look that good though.
- Gives 2 Hunger & 0.1 Saturation
- Applies Blindness for 30 seconds on consumption
Changed:
- TerraBlender is now embedded
- Increased Pale Axolotl Spawn Weight
- Pale Vine Luminance is now tied to each block's berry state
Fixed:
- Pale Axolotl Spawn Egg Texture
- Pale Axolotl's (should) no longer get stuck when trying to exit the water
Added:
- Pale Vines can now be climbed
Changed:
- Up the region weight (The caves were really only spawning as tiny corners after the last weight reduction, The hope is to find a balance between having it as a large explorable biome and not overriding all Lush Caves)
- Increase the Pale Vine luminance again
Added:
- Add a small amount of fish spawn to Pale Caves
Changed:
- Updated Fabric API to 0.114.2
- Update Fabric Loader to 0.16.10
- Changed Pale Vine luminance (It should now actually have a bit of light to it, trying to find a middle ground between super bright and no light)
Fixed:
- Pale Vine Ceiling Gen