Another experimental release. Please keep in mind that all oritech 0.11.x versions are experimental / in alpha. This means that issues and breaking changes are expected. Don't go putting this into your long term survival worlds or modpacks just yet. Changelog:
- Removed dependency on common storage lib
- Add own multiplatform energy api
- Compatibility has been verified to work with other blocks and neoforge and fabric (test with Tech Reborn, Mekanism, and Energized Power. Both block and item interactions work as expected in both directions now)
- Add tachyon collectors
- Add target cashing to energy pipes again
- Improve enderic laser behaviour when all targets have been mined
- Fix energy item enchantments being lost when used/charged
- Fix generators not being disabled by the redstone addon
- Fix fluid translations in machine UIs
- Update CSL version to prevent crashes with betterEnd/betterNether/BCLib
- Add tachyon collectors
- Add target cashing to energy pipes again
- Improve enderic laser behaviour when all targets have been mined
- Fix energy item enchantments being lost when used/charged
- Fix generators not being disabled by the redstone addon
- Fix fluid translations in machine UIs
- Update CSL version to prevent crashes with betterEnd/betterNether/BCLib
- Add compacted blocks (textures by @NovaKatt)
- Add pipe booster block
- Change respawn controller recipe to u
- Add logistic and arcane renderers in wikise respawn anchors
- Improve end incursion generation
- Re-enable compat recipes for fabric mods again
- Fix polish lang not being used
- Fix a mixin conflict crash when oritech is loaded together with Valhelsia Core on Neoforge (yes this allow oritech to boot up in ATM10)
The multiloader update! This updates migrates oritech to architectury API and common storage lib, allowing neoforge and fabric support with a single codebase. Content wise not much has changed, other than a few small bugfixes. However please note that this update is highly experimental on both fabric and neoforge. Don't go and put this into your modpacks and long-term survival worlds just yet.
As lavender is only available on fabric currently, we moved to docs to an online page: https://moddedmc.org/en/mod/oritech/docs
There's also a few new translations. Huge thanks to everyone who participated here.
Full changelog:
- Move all registration content to Architectury
- Move all energy-related stuff to Common Storage Lib
- Add target outlines to prometheum pickaxe area mode (@jshipley)
- Add proper hitbox to item filters (@jshipley)
- Add Turkish, Spaning, French, and Polish translations
- Fix drill/chainsaw 3rd person models (@CrazyMiner34)
- Fix bedrock extractor needing to be manually initialized after reloads
- Fix centrifuge animation to play once per processed item
- Fix item filter UI crashes on dedicated servers
- Fix particle accelerator caching issues
- Add armor slots to equipment chargers
- Add additional safety checks to prevent enderic lasers misfiring
- Centrifuges now emit block updates when addons are connected, allowing fluid pipes to connect without having to build them afterwards
- Increase max pipe network size to 2048 (from 256)
- Fix fluxite texture scaling
- Fix steam engine advancement and tooltip translations
- Fix long fluid pipe network causing crashes
Minor bugfix update:
- Add black hole config options (@OakPlatinum)
- Add a small delay before jetpack takeoff
- Adjust jetpack speeds, they are now much lower
- Improve jetpack tooltips
- Increase Exo Armor Energy Storage capacity
- Fix metal duplication in atomic forge by restructuring ore processing chains. Fragment forges now produce gems, which can be smelted, or processed in the foundry or atomic forge (Each variant granting more yield)
- Fix some recipes not being shown correctly in guide book
- Fix enderic laser and charger block not dropping their content when destroyed
- Fix russian translation not working
- Fix end cities not being able to generate (by just removing the ability to catch shulkers with spawners, this might come back later)
- Fix capes being rendered while wearing boosted elytras
- Fix players getting kicked on dedicated server when flying for too long with the jetpack (and flying disabled on the server)
The particle accelerator update! This is a big one, adding some of the first real late game content, with a ton of additional stuff.
Please note that the particle accelerator usage and the black hole is not fully finished in the current state. They are working as intended, but there will be more usage options coming soon.
This update also adds the first flying mobility options with 4 different jetpack variants. Further customizable armor is planned at a much later point in the future.
Full changelog:
- Add particle accelerator mechanism, with a new recipe type, buildable large rings, an world interactions
- Add particle accelerator controller block
- Add particle accelerator motor block
- Add particle accelerator guide ring block
- Add particle accelerator sensor block
- Add black holes
- Add superconductor blocks
- Add basic jetpack
- Add exo jetpack
- Add boosted elytra
- Add exo boosted elytra
- Add charger block
- Add bucket input slots to fuel and lava generators
- Add mythic metals compatibility (@jshipley)
- Add hunter addon, allowing enderic lasers to target mobs (mostly @jshipley)
- Add creative energy storage and fluid tanks (@OakPlatinum)
- A ton of minor fixes and improvements (@jshipley)
- Improve oritech tool enchants/uses (@jshipley)
- Improve world generation features to get more natural shapes (@jshipley)
- Improve prometheu, pickaxe by allowing it to also mine multiple blocks vertically (@jshipley)
- Increase default treefeller block limit
- Fix laser arm and machine gantries being culled when not looking at their controllers
- Fix capacity addons not working
- Fix lava and fuel generator back textures being empty
- Fix machine tooltip colors
- Fix crash with deep drills in edge cases
- Add Brazilian Portuguese translations (@RenanEuzebio)
- Add Russian translations (@nuchohent)
Another minor release, focused on improving compatibility with other mods and smaller bugfixes. Full changelog:
- Add compatibility recipes for Tech Reborn and Energized Power. Huge thanks to @jshipley for this one.
- Add chinese (zh-CN) translations. Huge thanks to @OakPlatinum for adding this.
- Increase treefeller maximum block fell count to 3000. This should resolve some issues with larger modded trees
- Update portable tank recipes to use fluid pipes on the sides and glass in the center
- Fix crash in rare cases when saving frame interaction machines
- Fix crashes with portable tanks in inventory (@jshipley)
- Fix arcane config sections having no translations
The arcane update! Allows us engineers to harness the power of minecrafts' arcane parts.
Full changelog:
- Update to minecraft version 1.21.1, fabric loader 0.16.2, fabric api version 0.102.1+1.21.1
- Add arcane catalyst block, used to apply enchantments from books using souls
- Add stabilized enchanter block, used to apply selected enchantments using souls from nearby catalysts
- Add spawner cage controller and spawner cage blocks, used to spawn mobs using souls
- Add soul flower crops
- Mobs now release souls on death when a block capable of collecting it is nearby
- Add a tooltip to the item filter item
- Remove banana block
- Item/Fluid Pipes remember extraction state when switching between regular and connection pipes (@jshipley)
- Portable storages and portable tanks can now be moved with pistons, and placed from dispensers (@jshipley)
- Addons will now cause pipes to properly connect when activated (@jshipley)
- Add silicon item tag for better compatibility with Energized Power (@jshipley)
- Enderic lasers now restart their search when targeted amethysts are fully grown (@jshipley)
- Add mod compat for alloy forgery mod (@jshipley)
- Add proper hitboxes to machine addon blocks (@jshipley)
- Update guidebook art and new sections (@jshipley)
- Make Oritech more translatable (@jshipley)
- Solar panels now only work with sky light (@jshipley)
- Destroyer blocks will now properly harvest blocks when shears are required (@jshipley)
- Fertilizer blocks can now use bonemeal to speed up their operations (@jshipley)
- Tree cutters now work on tree-like structures, such as large mushrooms (@jshipley)
- More minor block behaviour improvements (@jshipley)
- New Jade plugin to improvements shown data for used machine cores
- Add block variants for machine platings (pressure plates, stairs, slabs) (@jshipley)
- Use vanilla-like durations for smelting/blasting recipes
- Update athena, lavender, geckolib and owo-lib
- Fix Exo Armor leg animations rendering on the wrong sides
- Fix basic generator consuming lava buckets
- Fix z-fighting model issues with lava generator, basic generator and steam addon (@jshipley)
- Fix inventory slot automation issues in portable tank and generators (@jshipley)
- Fix right drone propeller not spinning in the landing animation
- Fix item duping in drone port UI
- Fix guide book working as universal diamond-level tool
- Fix a potential crash with energy transfer of pipes in rare edge cases
- Fix crash when block picking large energy storage blocks (from in-world)
Another minor bugfix / improvement update:
- Add a proper banana texture to the banana item
- Bedrock extractor now extracts ores randomly from all 9 blocks below
- Add reinforced deepslate recipe
- Add note regarding sodium/indium compatiblity in readme
- Rename Fuel to Turbofuel, which is now created with crude oil & fluxite in a centrifuge
- Make machine output slots extraction only (by @jshipley)
- Machines now properly reset their current progress when chaing input items (by @jshipley)
- Only play industrial door sounds/animations when powered state actually changes (by @jshipley)
- New item pipe visuals (by @jshipley)
- Pump blocks now destroy all their trunk blocks when destroyed
- Pumps can now be rotated
- Add a status hint for the current pump operation state
- All stages of platinum processing now yield fluxite as byproduct, but in lower amounts
- Fix portable tank inventory duping
- Fix block picking for pipe connections
- Fix bucket duplication in centrifuge with fluid addons
- Fix solar panel z-fighting in non-deployed state
- Fix pixel errors in the progress arrow texture
The redstone / advancement update:
- Add advancements
- Add redstone control addon
- Add weed killer item
- Add iron and nickel machine plating variants (credits to art-of-techarium)
- Add metal beam blocks (credits to art-of-techarium)
- Allow energy storages to get energy from overcharged crystals
- Reduce oil/fuel burn time in generators
Another balance/bugfix update:
- Enderic lasers now stop at target blocks
- Add recipe duration in tick display to REI/EMI
- Item pipes are now mineable with axes
- Fluid tanks can now be stacked (e.g. placed on top of each other), and will move liquids into the tanks below
- Slightly reduce nickel spawn rate
- Reduce amount of ores in rare ore boulders
- Use easier to identify nickel texture
- Allow Chainsaws/Battleaxes to be enchantable with sharpness
- Add assembler book crafting recipe
- Allow yield addons on enderic lasers to also increase the yield when harvesting fluxite
- Improve machine grantry rendering at very high speed. Is is now much smoother and less choppy
- Allow machine frames to operate at faster speeds (they can skip the tick where they just move, making the max speed twice as fast)
- Minor performance improvements by skipping comparator updates in most markDirty calls. (I setup an extensive testing setup and debugging with spark, and this is the only improvement I could find. Oritech is already super TPS friendly)
- Fix machine UIs displaying "invalid" when used with inventory profiles next
- Fix generators repidly consuming all available inputs when energy storage is full while energy is slowly being extracted
Mostly just a balance / bugfix update, no exciting new features. Full changelog:
- Add recipe duration and progress information when hovering over the progress arrow in the UI
- Add steam input/output statistics to steam engines and steam-enabled generators UI
- Improve most metal component textures (thanks to @BBoldt and @BLOKBUSTR )
- Buff prometheum pickaxe harvest speed
- Add ancient debris crushing recipes
- Add diamond ore crushing recipes
- Add a minimal delay to industrial doors between sound play
- Update Assembler crafting recipe to use crafter blocks
- Update Biosteel Ingot recipe to use the foundry
- Update lava and fuel generator recipes to work in smaller increa
- Update overcharged crystal recipe to use an amethyst block instead of an enchanted book
- Fix Oritech equipment not being enchantable
- Fix woodcutter disconnect issues in dedicated servers
- Fix pump trunk blocks being super hard to break
- Fix centrifuge UI not updating
- Fix centrifuge UI always showing a fluid bar
- Fix/Improve quick move behaviour for centrifuges with fluid addons (and bucket UI slots)
The steam update! This update adds steam addons and engine, allowing you to greatly increase the yield of generators with some additional infrastructure.
Full changelog:
- Add steam boiler addon. Causes the connected generator to produce steam instead of RF. Water and steam are piped in/out from this block.
- Add steam engine. Multiple of them can be chained together to work cooperatively. Speed and efficiency changes with the internal steam pressure (e.g. amount of steam inside).
- Add guidebook entry for steam
- Add tooltips to machines requiring power using the enderic laser
- Add lavender and athena to required dependency list on startup
- Add comparator output for tanks
- Make Oil/Fuel behave like liquids when player is inside
- Update item tags to use the new 1.21 format. This improves compatibility with other mods.
- Rebalance steel. Biosteel now only yields 2 ingots, and steel in foundry is processed faster
- Rebalance crafting recipes for basic generator + pulverizer. They now use iron instead of steel
- Fix promethium pickaxe crashing when switch mode on servers.
- Fix deepslate platinum ore texture having holes
- Fix drone port UI target assignment issues
- Fix animation issue with generators when world is loaded