- Add support for the Oracle Index mod, allowing the wiki/documentation be viewed ingame (see https://www.curseforge.com/minecraft/mc-mods/oracle-index) (optional for now)
- Add the ability to toggle the flight augment
- Add/rewrite some wiki entries
- Add nuclear power and cyborg achievements
- Add the ability for the chainsaw to cut down entire trees (can be disabled via config)
- Make laser energizing (random tick acceleration, used for budding amethysts) data driven, with corresponding docs updates
- Improve error logging for fluid/item pipes
- Improve augment station research cost tooltips, showing all matching items for ingredient tags instead of just the first matching one
- Improve generator UIs by hiding their energy bar if energy output has been disabled (e.g. when you only want them to be usable with steam engines, like in OB2)
- Fix solar panels not outputting stored energy during the day
- Fix some crashes with item & fluid pipes trying to move negative amounts in some edge cases
- Fix crash with invalid tank blocks trying to fill buckets
- Fix steam engine recipe crash on JEI Neoforge
- Fix item pipes inserting into source inventory
- Fix crash with unlucky pipe cache hashes
- Rebalance some cybernetic augment costs.
- Allow augment research/installation parts to be taken directly from the players inventory.
- Cybernetic Augment requirements / ui position can now be modified via data packs, allowing pack makers to change the research trees (adding custom ones is not possible yet).
- Improve models of assembler and solar panel.
- Change addon logic to no longer reset all addons when one is broken, only the ones that are no longer valid will reset.
- Fix processing chamber addon not working for powered furnaces.
- Fix some cybernetic parts not being researchable.
- Add preview renderer for multiblock machines.
- Add options for augments to now be instantly researched in creative mode.
- Add separate texture for disconnected machine extender blocks.
- Add augmenter config options (for RF Storage).
- Balance some early augments to only require the basic stations.
- Change recipe for block destroyers, making them available a bit earlier.
- Fix some compatibility issues with augment registration. These changes have been tested with Enigmatica 10 and ATM 10.
The cybernetic update!
- Add new cybernetic augmentation system. This includes a new central multiblock, as well as 3 new research station blocks for it.
- Add chinese wiki translation (Huge thanks to @OakPlatinum).
- Update translations from crowdin. Huge thanks to everyone working there!
- Add glowing sections to some machines (Assembler, Enderic Laser, Basic Generator)
- Change particle accelerator curve calculations, making diagonals more efficient. This should make more "round" accelerators more efficient. This won't (or shouldn't) break existing designs.
- Improve/add some tooltips to items & machines.
- Fix framed / duct superconductors not working.
- Fix fuels from other mods not working in the basic generator on neoforge.
- Fix oil being tagged as water on neoforge.
- Fix client disconnects with pulverizer particles.
- Fix addons not disconnecting from some machines (mostly enderic lasers, and a few other blocks).
- Fix machine core interaction issues with some other mods that don't properly invalidate their caches on blockstate updates (looking at you AE2).
- Fix particle accelerator visuals being too long when exiting the collider.
- Add new pulverizer model / animation / particles
- Add framed and duct pipe blocks (@Armen/NovaKatt)
- Add entity damage to reactor/nuke explosions
- Add steam -> snow recipe in chillers (thanks to @Motoko for the idea)
- Add powered furnace light emission while it's working
- Buff reactor heat pipe movement amount
- Buff reactor energy port default output, add a config option for it
- Fix raw_materials tag usage, all raw materials and recipes now use the raw_material_TYPE instead of the old raw_ores_TYPE tags
- Fixed uranium gem recipe not used the uranium dust tag
- Fix steam engine usage rendering in EMI
- Fix steam generates/engines using wrong units in UI labels
- Fix crash on dedicated servers when setting drone port targets
The nuclear update! Adds nuclear reactors, along with a lot of addition new stuff and improvements:
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Add nuclear reactor variable-sized multiblock (visuals & animation will probably get overhauled soon)
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Add 2 nuke blocks for different sizes
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Add uranium ore / crystal / resource node generation
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Add industrial chiller, new multiblock machine for creating ice
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Add auxiliary processing chamber addon
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Add the ability for the centrifuge to process normal and fluid recipes without having to remove the addon
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Add the option to define a blacklist for the spawner controller (entity tag: 'oritech:spawner_blacklist')
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Add energy transfer amount label to machine UIs
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Add missing fragment forge parity recipes
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Add data driven enderic laser recipes (with JEI/REI/EMI entries)
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Add data driven enderic laser block boosting (using tag: 'c:budding_blocks')
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Improve metal components textures (@BLOKBUSTR)
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Reduce processing times for most machines
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Improve docs for particle accelerators, tree cutters, desert wells, bedrock extractors, and a few more
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Improve drone ports by adding addon slots and allowing fluid transport with fluid addons
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Reduce resource node spawn rates
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Reduce exosuit armor amount to iron-like
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Improve enderic laser visuals, making the beam more centered on the model
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Reduce desert oil well generation rates
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Improve JEI plugin by adding a fluid slot tank background
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Update overcharged crystal collision recipe to use energite instead of electrum
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Reduce pulverizer sound volume
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Update unholy intelligence texture to have a better matching inner color
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Change plastic plates to use the 'c:plates/plastic' tag, update all recipes accordingly
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Fix arcane catalysts not being boostable with enderic lasers
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Fix particle accelerator collisions not being guaranteed in the first pass
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Fix particle accelerator impact energy calculations being affected by gate distance (this might break some existing setups)
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Fix portable fluid tank content tooltip not showing
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Fix portable energy storages not auto-updating comparators
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Fix sounds being played too often for fast/energy-hungry machines
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Fix sounds not being positioned by converting all sounds to mono channel
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Fix possible energy pipe crash
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Fix exo armor / jetpack not having respective armor slot tags
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Fix lasers not getting drops for AE2 certus quartz cluster (@VasariRulez)
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Fix possible fluid insertion issues when changing fluids in centrifuge / fluid generators
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Fix superconductors not always dropping when mined
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Fix super long fragment forge ore processing times
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Fix water display amounts in JEI and EMI recipes
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Fix oritech fluids being fully transparent in some UIs on neoforge (e.g. JEI and Mekanism)
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Fix invalid pipe extraction state updates on neighbor blockupdates (@aderoian)
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Fix crash when using comparators on large energy storages (@aderoian)
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Fix resource node generation issues in some biomes (@aderoian)
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Fix possible crashes when rotating/mirroring machine addons
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Fix possible caching issues with machine core connection when rebuilding machines
- Add the ability for the centrifuge to handle multiple recipes with different fluids for the same input items (only relevant for datapack makers)
- Fix machine upgrade slot preview renderer not working
- Fix redstone UI on machine frame blocks not updating
- Fix some resource blocks using wrong tags in recipes
- Fix recipes using electrum ingots instead of tags
- Fix some steel item instead of tag usages in recipes
- Minor documentation improvements
- Add JEI integration for recipes
- Add tags for storage blocks, storage_blocks/MATERIAL, ingot/MATERIAL, dust/MATERIAL, gems, gems/MATERIAL
- Add missing images to online docs (with some minor improvements)
- Add extra tooltip to fuel generator item regarding energy output positions
- Add missing tag translations (only used in EMI I think)
- Add new unholy intelligence texture
- Add german translations (@Wolkensteinchen)
- Add recipe fill integration to EMI
- Update translations from crowdin
- Fix item wrench recipe not using item tags
- Fix all dye recipes resulting in white dye
- Fix item filter block not dropping buffered items when destroyed
- Fix fluid pipes not connecting to top half of centrifuges when pipes are placed before the centrifuge/addon