- Port to 1.21.1
- Integration with various mods to allow certain armor's to protect against lead clouds
- alex's caves & thermals hazard suites
- create's diving helmet & backtank
- take a closer look at the tags at
#oreganized:lead_protection/...
- Lead bulb's now output a redstone power to comparators depending on their goopyness
- Devices now stack to 64 & modified thermometer recipe
- Brazilian Portuguese translation by @Bea-CEO
- Integration with various mods to allow certain armor's to protect against lead clouds
- alex's caves & thermals hazard suites
- create's diving helmet & backtank
- take a closer look at the tags at
#oreganized:lead_protection/...
- Lead bulb's now output a redstone power to comparators depending on their goopyness
- Devices now stack to 64 & modified thermometer recipe
- Brazilian Portuguese translation by @Bea-CEO
- fixed
#mineable/shovel
tag - lead clouds spawning is now based on the block tag
#oreganized:creates_lead_cloud
and includes all lead ores from any mods by default - the new entity tag
#oreganized:bolt_resistant
includes mobs which should never drop their armor when hit with a bolt (includes c&c's mime and alex's mobs mimicube) - made shrapnel minecarts stack to 1
REBOUND UPDATE
- Added Lead Doors, Trapdoors, Bars
- Added Scribe
- Added Gargoyle
- Added Lead Bolts and Lead Bolt Crates
- Added Kinetic Damage to electrum tools
- Renamed Stunning to Brain Damage and changed its functionality
- Removed the functionality of getting poisoned by lead in your hotbar
- Removed Exposer
- Updated to 1.20.1
- Added Cut Lead
- Added Lead Bricks
- Added Lead Pillar
- Made silver ore a lot more common
- Made lead ore a bit less common
- Removed invalid assets/data breaking tags
- Added lead bulb, a new light source reacting to heat
- Added goopy lead blocks mechanic
- Updated some textures
- Small recipe tweaks