2.3.2 - 1.21.1
Internal
- Removed Frostiful & EnviromentZ Compat (Extra Datapack will be released)
- Improve Frosted Particle Status Effect
- Improve stackFreezeStacks HelperMethod
- Add freezeDamageTicks HelperMethod
- Frosted & FrozenSolid Status Effect now also slowly stack freezeTicks like Powder Snow Blocks
- Delete Poison Cloud and Gas Cloud particles because they're obsolete now
Visual Additions
- Add Ice Trap & Stone Trap Particle (Credits: ElvGames)
Custom Spell Impacts
- fix stop arrow spell impact
- The Custom Spell Impact Knock Up's value can now be changed in the tweaks config
- Impact that spawns a lightning strike on the target (vanilla lightning entity)
- Pull To Caster Slowly Custom Impact
- Rush Forward Custom Impacts
- Disengage BackwardDash custom impacts
- scaled knockback according to how close the target is to the caster (closer = higher knockback)
- Impact that sets frozen Ticks to a maximum
2.3.0 - 1.21.1
INTERNAL & FUNCTIONAL CHANGES
- Update es_ar lang file
- Fix: add untamed wilds compat for white hide
- changed ArcaneFuse LifeSteal & Rage Mixin Logic due to incompatibility with Synitra Connector
- Delete Stun Effect & Particles, because Spell Engine 1.7 now has a generic Stun Effect
- Update Mod Icon
NEW CONTENT
- Added "Fuse"-Attributes for all SpellSchools (expect Soul & Lightning), dealing additional magic damage per hit
- Add Soaked Effect from Elemental Wizards
- Add Water Drop Particle
- Add Slash Claw Particle
- Add Custom Spell Impacts (KnockUp & StopArrows)
- Add Custom SpellEntityPredicates (IsOnGround, IsWet, IsInWater)