Truly-Modular-miapi-forge-1.1.22-1.20.1
on Jun 2, 2024Truly-Modular-miapi-fabric-1.1.22-1.20.1
on Jun 2, 2024v1.1.22 (1.20.1)
- deprecated use of Mining speed Attributes outside of Miapi's internals due to crashes with various forge mods
- fixed issue were sodium (and sodium forks) wouldn't detect miapi's animated textures and freeze them
Truly-Modular-miapi-forge-1.1.21-1.20.1
on Jun 1, 2024Truly-Modular-miapi-fabric-1.1.21-1.20.1
on Jun 1, 2024v1.1.21 (1.20.1)
- fixed crash related to Apotheosis
Truly-Modular-miapi-forge-1.1.20-1.20.1
on Jun 1, 2024Truly-Modular-miapi-fabric-1.1.20-1.20.1
on Jun 1, 2024v1.1.20 (1.20.1)
- added NBT materials
- added command to get current material
- added better for tool-detection on forge
- fixed enchantment compat with Apotheosis and Zenith
- improved compat with MineColonies
- fixed memory leak related to stacked animations
- added Pride Month Rainbow Cosmetics
Truly-Modular-miapi-forge-1.1.19-1.20.1
on May 10, 2024Truly-Modular-miapi-fabric-1.1.19-1.20.1
on May 10, 2024v1.1.19 (1.20.1)
- minor gui fix
- fixed unable to repair bug
- fixed beeing unable to pickup arrows
- fixed making arrows non stackable sometimes
- added new /miapi clear_cache and /miapi miapi_reload to help debugging
- adjusted reload logic on forge for better compatibility
- fixed wood and stone materials breaking
- adjusted double reload logic for stability
Truly-Modular-miapi-forge-1.1.18-1.20.1
on May 4, 2024Truly-Modular-miapi-fabric-1.1.18-1.20.1
on May 4, 2024v1.1.18 (1.20.1)
- added zh_cn localization
- fixed minor issue where damagesource beeing null could cause a crash
- fixed forge not working due to reload not correctly ending
Truly-Modular-miapi-forge-1.1.17-1.20.1
on May 4, 2024Truly-Modular-miapi-fabric-1.1.17-1.20.1
on May 4, 2024v1.1.17 (1.20.1)
- fixed material stats lingering in workbench
- other minor ui bufixes/features
- fixed forge issues with Shielding armor
- changed HurtEventlogic on forge slightly
- added better logging to math issues
- added boolean stat widgets for Snowwalking, Fire Proof, Silent walking and piglinarmor
- fixed shielding armor bug where top half wasnt displayed
- fixed crash related to beeing hit by a dead entity
- fixed a multiplayer duplication bug
Truly-Modular-miapi-forge-1.1.16-1.20.1
on Apr 15, 2024Truly-Modular-miapi-fabric-1.1.16-1.20.1
on Apr 15, 2024v1.1.16 (1.20.1)
- fixed duplication bug in workbench
Truly-Modular-miapi-fabric-1.1.15-1.20.1
on Apr 15, 2024Truly-Modular-miapi-forge-1.1.15-1.20.1
on Apr 15, 2024v1.1.15 (1.20.1)
- nerfed impact of Exhaustion
- added Shielding Armor Attribute
- improved OverlayModelProperty
- fixed issue with generated materials were some generated Materials would crash out
- added config option to allow Items to go into a Broken state instead of fully breaking, similar to vanillas elytra behaviour
- fix module list scrolling to the top on gui update
- added config to shielding_armor positions
- added "can_child_be_empty" property to allow blocking of the Empty Slot Crafting Option
- removed EF property for now (EF is still supported, this was just a fancier way for support that we didn't use)
- added tags to miapi, c, minecraft and forge for armor, helmets, chestplates, leggings, boots, swords, knifes, tools, axes, pickaxes, shovels, hoes, bows, crossbows
Truly-Modular-miapi-fabric-1.1.14-1.20.1
on Mar 29, 2024Truly-Modular-miapi-forge-1.1.14-1.20.1
on Mar 29, 2024v1.1.14 (1.20.1)
- fixed forge crash with HT Treechop ( apparently i should`ve testrun forge a second time lol)
- added part-fix for glint issues with ImmediatelyFast (requires ImmediatelyFast to update as well)
- added additional securities around reload to prevent crashes
- cleaned up internal dependencies to make addon-creation simpler
- fixed crash with F3-T
- added OverlayTextureProperty -> allowing to layer additional textures onto existing models
- reworked Lore internals to be more performant and threadsafe
- fixed rarity not reacting to enchantments
Truly-Modular-miapi-forge-1.1.13-1.20.1
on Mar 10, 2024Truly-Modular-miapi-fabric-1.1.13-1.20.1
on Mar 10, 2024v1.1.13 (1.20.1)
- added When Attacking, When Killing and onDeath Potion effects
- added Damage Bonus property against Smite , aquatic and Arachnic Mobs
- added onKill Explosion property
- updated config
- added config option to customize glint coloring
- added Material Extensions jsons
- added hidden_groups field to materials
- adjusted how Generated Materials are a colored
- added Minecraft Ingredient as option for JsonMaterials
- heavily Improved Material Coloring code and expandability
- this improved System allows for more rendering options and for far better expandability for the future
- refactored Material Coloring System into MaterialRenderController
- SpriteColorerer is the Main Coloring System, they transform origin Sprites, they include
- GrayscalepaletteColorer, this uses a Grayscale to recolor the Original Sprite, this is the main Coloring System
- SpriteOverlayer overlays an existing Sprite over the normal sprite keeping the original transparent parts
- SpriteFromJson, it uses a Texture from the Resourcepack(allows for animation)
- MaskColorer uses two SpriteColorers and a texture to blend between them
- added Spatial Interdiction effect blocking Teleportation
- added "allowChangeParent" condition to allow Modules to block changes of their direct Parent Module
- updated Workbench model to be the height of a Full Block
- added ability to render Entities on Items
- updated Materialgeneration Code
- fixed minor issues and bugs
- added Compat for HT Treechop