Changelog 1.0.0
Enhancements
- Enhanced Screen HUD for a better user experience.
- Added Custom Color Code Setting to personalize your interface.
Changes
- Renamed and Updated Items:
- "Orb of Leveling" is now Codex of Ascension (updated icons and name).
- "Orb of Reseting" is now Tome of Rebirth (updated icons and name).
- Experience Enhancer Buffed:
- Now provides +40% XP gain (up from 20%).
Additions
- Crafting Recipes:
- Added recipes for both Artifacts: Autoconsumer and Experience Enhancer.
- Added recipes for the Tome of Rebirth.
- Config Option:
init_val_starting_level
allows setting the starting level.
Removals
- Removed All Generated Structures for improved performance and cleaner gameplay.
- Removed Blocks:
- Fragment Upgrader block.
- Ancient Loot Table and associated loot.
Bug Fix
- No Drop Xp Fixed a bug which cause No fragment drops option to not work propertly
Patch Notes
[NEW]
- Added a new parameter for the maximum player level:
maxPlayerLevel
. - Introduced a new parameter
onDeathReset
with a default value oftrue
.
Changes
- Updated the display for the maximum attribute level to show when hovering over the upgrade button.
NBT Tag Modifications
The following NBT tags have been updated:
motp_att_1
: Represents the player's first attribute levelmotp_att_2
: Represents the player's second attribute levelmotp_att_3
: Represents the player's third attribute levelmotp_att_4
: Represents the player's forth attribute levelmotp_att_5
: Represents the player's fifth attribute levelmotp_att_6
: Represents the player's sixth attribute levelmotp_att_7
: Represents the player's seventh attribute level
Patch Notes
[NEW]
- Added a new parameter for the maximum player level:
maxPlayerLevel
. - Introduced a new parameter
onDeathReset
with a default value oftrue
.
Changes
- Updated the display for the maximum attribute level to show when hovering over the upgrade button.
NBT Tag Modifications
The following NBT tags have been updated:
motp_att_1
: Represents the player's first attribute levelmotp_att_2
: Represents the player's second attribute levelmotp_att_3
: Represents the player's third attribute levelmotp_att_4
: Represents the player's forth attribute levelmotp_att_5
: Represents the player's fifth attribute levelmotp_att_6
: Represents the player's sixth attribute levelmotp_att_7
: Represents the player's seventh attribute level
Patch Notes
[NEW]
- Added a new parameter for the maximum player level:
maxPlayerLevel
. - Introduced a new parameter
onDeathReset
with a default value oftrue
.
Changes
- Updated the display for the maximum attribute level to show when hovering over the upgrade button.
NBT Tag Modifications
The following NBT tags have been updated:
motp_att_1
: Represents the player's first attribute levelmotp_att_2
: Represents the player's second attribute levelmotp_att_3
: Represents the player's third attribute levelmotp_att_4
: Represents the player's forth attribute levelmotp_att_5
: Represents the player's fifth attribute levelmotp_att_6
: Represents the player's sixth attribute levelmotp_att_7
: Represents the player's seventh attribute level
[NEW]
- Added a new parameter
enableDrops
in MainConfig. You can now choose whether the mod drops Fragments for collection or automatically grants XP (with the same drop chances as XP orbs).
[UPDATED]
- You can now level up multiple attributes simultaneously !
A documentation about this will come shortly
- The Experience config section has been renamed to Level Config Section.
- Introduced a new parameter
points_per_level
to set the points awarded per level in the main config. - Added a new section to control the XP required for leveling up, allowing you to set up to three different intervals:
- From 0 XP to 20,000 XP, the leveling XP scale is 1.1.
- From 20,000 XP to 100,000 XP, the leveling XP scale is 1.02.
- From 100,000 XP and above, the leveling XP scale is 1.001.
[BUG FIX]
- Optimized the logic for the Orb of Resetting for improved performance.
Please read the documentation for more information!
Patch Notes 0.10.0
[NEW]
- Added a new parameter
enableDrops
in MainConfig. You can now choose whether the mod drops Fragments for collection or automatically grants XP (with the same drop chances as XP orbs).
[UPDATED]
- You can now level up multiple attributes simultaneously !
A documentation about this will come shortly
- The Experience config section has been renamed to Level Config Section.
- Introduced a new parameter
points_per_level
to set the points awarded per level in the main config. - Added a new section to control the XP required for leveling up, allowing you to set up to three different intervals:
- From 0 XP to 20,000 XP, the leveling XP scale is 1.1.
- From 20,000 XP to 100,000 XP, the leveling XP scale is 1.02.
- From 100,000 XP and above, the leveling XP scale is 1.001.
[BUG FIX]
- Optimized the logic for the Orb of Resetting for improved performance.
Please read the documentation for more information!