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Kobolds

Kobolds

This mod adds tiny lizard people!~

113.3k
148
Adventure
Mobs
World Generation

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.4
1.19.2
1.18.2
1.17.1
1.16.5

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Join Discord server

Creators

Jusey1
Jusey1 Owner

Details

Licensed MIT
Published 2 years ago
Updated 36 minutes ago
DescriptionGalleryChangelogVersions

Show all versions

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Kobolds V2.5.2

by Jusey1 on Mar 11, 2023
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  • Updated Loot Table for Chest Loot
  • Updated Recipe for Template

Kobolds 2.5.1

by Jusey1 on Mar 8, 2023
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  • Fixed Banner Pattern Recipe.
  • Updated Skelebold Dungeon.

Kobolds 2.5.0

by Jusey1 on Mar 7, 2023
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  • Reworked registry for Enchantments, Items, Banner Patterns, and Blocks.
  • Brought back Kobold Iron Equipment as unobtainable equipment for now.
  • -Kobolds will be using their own equipment now but can't drop said equipment that they spawn with.
  • Fixed some minor issues.
  • Updated Creative Menu.

Kobolds 2.4.4

by Jusey1 on Mar 5, 2023
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  • Updated minimum Forge Version.
  • Spring cleaning.

Kobolds 2.4.3

by Jusey1 on Feb 2, 2023
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  • Updated the Kobold Loot Table for chests a bit to make certain items rarer.
  • Moved the unused 1.20 code and assets into a zip file so the game will ignore them.

Kobolds 2.4.2

by Jusey1 on Feb 2, 2023
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  • Misc Fixes & Improvements
  • Updated every single Kobold Den with new loot, including an unique loot table.
  • -Both Kobold Banners and Kobold Templates are found within these chests now randomly.
  • Added the Kobold Armor Trim Template, but doesn't do anything yet (all required code is there for it to work once ported to 1.19.4/1.20 or higher though).

Kobolds 2.4.1

by Jusey1 on Feb 2, 2023
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  • Fixed Skelebolds not being on center of block when spawned from a Kobold Skull.
  • Updated Kobold Skull a bit.

Kobolds 2.4.0

by Jusey1 on Feb 2, 2023
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  • Changed the Mixins back into Forge event now for better control.
  • Updated Kobold Targeting.
  • Kobolds will no longer avoid Creepers.
  • Retired Kobold Iron Tools ; they are now replaced with normal iron tools or removed from the trading loot pool.

Kobolds 2.3.6

by Jusey1 on Feb 2, 2023
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  • Improved code related to using sounds within the mod.

Kobolds 2.3.5

by Jusey1 on Feb 2, 2023
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  • Finished cleaning up the mod, removing the very last of the generated procedures with my own work.

Kobolds 2.3.4

by Jusey1 on Feb 2, 2023
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  • Updated Skelebold model to allow support for a future update to the Witherbold mod.

Kobolds 2.3.3

by Jusey1 on Feb 2, 2023
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  • Updated the Mods.toml file finally to have a link to the discord and to credit the artists instead of MCreator stuff.
  • Updated the mod directory from "net.mcreator." to "net.salju."
  • Cleaned up unused elements from the base KoboldsMod file.
  • Updated the "Queued Work" function in the base KoboldsMod file.

Kobolds 2.3.2

by Jusey1 on Feb 2, 2023
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  • Finished updating every piece of generated entity procedures into pure code made by me.
  • Fixed a bug where kobolds can get stuck with a permanent off-hand item, such as an emerald.
  • Kobolds will now keep armor, drop their old weapon, and use the axe you gave them when changing into a Kobold Warrior.
  • You can now give items to kobolds from your off-hand but petting them now requires both hands to be empty.
  • The breed item is now a tag instead, to allow the ability to config it to any item you want.

Kobolds 2.3.1

by Jusey1 on Feb 2, 2023
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  • Removed Config.

  • -The three config settings related to entities can be manually turned off still by removing them from the mod file's main Mixin list.

  • -Amethyst Shard is the breeding item now on.

  • Fixed Kobblestone Music Disc not having Allay Dance Ticks.

  • Converted even more MCreator procedures into handwritten code made by me.

Kobolds 2.3.0

by Jusey1 on Feb 2, 2023
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  • Improved code by replacing MCreator generated procedures with my own code.
  • A lot of minor client side fixes to the Kobold Models.

Kobolds 2.2.12

by Jusey1 on Feb 2, 2023
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  • Improved code by removing some MCreator in favor of my own work in some areas.
  • Moved Kobold Goals from their own separated files into the main AbstractKoboldEntity file, similar to how some custom goals are done in vanilla.

Kobolds 2.2.11

by Jusey1 on Feb 2, 2023
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  • Added missing config setting to allow villagers avoid kobolds back.
  • Zombies Attack Kobolds, Illagers Attack Kobolds, and Villagers Avoid Kobolds are now handled in mixins.

Kobolds 2.2.10

by Jusey1 on Feb 2, 2023
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  • Clean up unnecessary model code.
  • Fixed up all the kobold models overall.
  • Fixed armor related bugs.
  • The hat is now it's own thing in the model instead of being part of the head.
  • The Rascal can now pick up armor and swords.

Kobolds 2.2.9

by Jusey1 on Feb 2, 2023
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  • Kobold Rascal will now only have a small chance of awarding the player with a bundle.
  • Kobold Model is now a HumanoidModel instead of an EntityModel.
  • Kobolds can now have their worn armor rendered.

Kobolds 2.2.8

by Jusey1 on Feb 2, 2023
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  • Fixed all Kobold Potions not being consumed properly.
  • Clean up some more code from the potions and buffed a few.
  • Updated all Kobold Dens to have more up to date Kobolds.
  • Fixed kobold den related issues such as missing entities or enchanters being saved with CanPickUpItems set to false.
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