-Main FractalWorld Mod complete!
-Redone the entire PermaSave system, which no longer requires structure voids. This fixes the problems with wandering traders, pillagers, and greifers.
-Fixed a lot of bugs
-Fixed a few minor problems since the original release of 7.0.0
-Added a new advanced setting for carpet bots to load the whole world for you
-This is the start of Porting the mod to all versions that dont give me problems
-Bugs with the End Dimension main island were fixed
-All commands were merged together into FractalWorld, and all previous commands are now subcommands
-Added a few new commands, as well as a way to reset the Permasave Files (DONT USE THIS UNLESS YOU REALLY NEED TO!)
-Added compatibility with older versions of FractalWorld which should convert the structure voids into the new save system.
*I might still update this mod, but I think I want to be done with it atleast for now. If you want to contribute, join my Discord server. I have spent around 4 months on this project, and I want to be able to focus on other things too. It has taught me a lot.
-Optimized finding new chunks by 1000x
-Added a new fractal preset called Prime Spiral
-Started preparing to convert the entire mod from single thread into multithreaded and GPU usage, which will make the mod significantly faster.
-Added customizable color palettes for the world painter. Autocorrect for the list is broken though so I need to fix that. just type the name of the block without the minecraft: tag infront of it.
-Added Custom Fractal Generation!!! Type in an equation, get a fractal picture as a result!
-Fixed a few bugs with the config file
-Made it slightly faster
-Added a new Column Clearer for Parkour grid, in a reference to parkour civilization
-Removed chunk randomizer, because it was causing problems. I will add it back in the future in a better way.
-Created an entire new math language for the Custom fractals. Check out the wiki to see how to use it!