Forgero Beta release 0.10.8
! Warning !
This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless you have backed up your save.
Changelog 0.10.8
- Rebalanced materials
- Added weight attribute
- Added new patchouli entry for available features
- Added stick as a simple handle
- Migrated the loot injection system to a new data-first format
- Fixed tag converter overriding the wrong tags
- Added option to see rarity in tooltip
- Give patchouli book when first item obtained in game
- Renamed reinforced handle to refined handle
- Fixed translation issues
- Fixed pattern and vein mining not working correctly
- Added column mining
- Made assembly table drop the placed tool/part in you exit the station
- Added repair recipe for wooden as stone tools
- Fixed a bug where upgrade models could not reference their parent's model
Changelog 0.10.7
- Added patchouli entry for conditions
- Reworked vein mining algorithm to improve performance (Steveplays)
- Reworked vanilla template textures and material palette (JorisDeBeer)
- Added a scrollable settings menu
- New Attribute types
- New tooltip to better show stats on resources like materials and schematics
- Added tooltips for items that are not from Forgero as well
- Cleaned up plenty of duplicated resources (JorisDeBeer)
- AE2 support (Holmraven)
- Fixed Mixin warnings from missing mixin targets (Holmraven)
- Fixed missing accesswidener causing crash for new worlds (Holmraven)
- Fixed material upgrades not showing up on some parts
- Fixed texture stacking on parts that had z-fighting problems
- Beautified lang files (Holmraven)
- Fixed sword guard models that were causing some combinations to turn invisible
- Parts of wood can now be used as fuel
- Implemented part smelting
- Removed SmithingRecipeGettersMixin in favour of access widener
- Added template and material resource overrides
- Fixed crimson and warped wood not having attack damage
- Fixed all basic recipes being changed to use the minecraft namespace for wood variants
- Fixed tool repair in anvil
- Fixed pack dependencies being broken
- Fixed tool material not reflecting the tool
- Added a new unbreakable tool config option
- Tool specific Better Combat integration
- Disassembled materials and other parts that has no modifications will no longer have nbt's
- Fixed redstone gem achievement having the same title as the gem achievement
- Added basic stone upgrade recipe for all parts
- Configuration will now automatically update with new values
- Added new setting to toggle conversion from vanilla tools to forgero tools in loot
- Added toggle to disable vanilla tools from recipes and loot
- Assembly station can now be placed next to non-solid blocks
- Added basic recipes for all wooden types
- Added new conditions section to tooltip
- Added 17 new Conditions that can spawn on looted parts, tools and schematics
- Added a data-pack based system for defining properties added by souls when leveled up
- Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
- Added soul totem with the soul binding effects
- Added the bottled soul item, which can be obtained by using a bottle on a soul
- Implemented a data-pack based system to add conditions which can be added to lootable drops
- Added dynamic effectiveness property
- Added dynamic conditions to tools
- Added the Broken conditions property
- Added the unbreakable property
- Implemented the new Souls system into tools
- Implemented new classes for Composites (parts and tools)
- Fixed palette names being directly tied to resource
- Added armor property
- Added The max health addition property
- Added luck property
- Added critical chance property
- Fixed simple sword guard recipe to not conflict with wooden bowl
- Added a ModMenu implementation by Steveplays
- Reworked the configuration system by Steveplays
- Added multi block highlight and multi block breaking textures, depending on your tool
- Implemented a new property system for handling special properties (Now called features)
Changelog 0.10.7
- Reworked vein mining algorithm to improve performance
- Reworked vanilla template textures and material palette (JorisDeBeer)
- Added a scrollable settings menu
- New Attribute types
- New tooltip to better show stats on resources like materials and schematics
- Added tooltips for items that are not from Forgero as well
- Cleaned up plenty of duplicated resources (JorisDeBeer)
- AE2 support (Holmraven)
- Fixed Mixin warnings from missing mixin targets (Holmraven)
- Fixed missing accesswidener causing crash for new worlds (Holmraven)
- Fixed material upgrades not showing up on some parts
- Fixed texture stacking on parts that had z-fighting problems
- Beautified lang files (Holmraven)
- Fixed sword guard models that were causing some combinations to turn invisible
- Parts of wood can now be used as fuel
- Implemented part smelting
- Removed SmithingRecipeGettersMixin in favour of access widener
- Added template and material resource overrides
- Fixed crimson and warped wood not having attack damage
- Fixed all basic recipes being changed to use the minecraft namespace for wood variants
- Fixed tool repair in anvil
- Fixed pack dependencies being broken
- Fixed tool material not reflecting the tool
- Added a new unbreakable tool config option
- Tool specific Better Combat integration
- Disassembled materials and other parts that has no modifications will no longer have nbt's
- Fixed redstone gem achievement having the same title as the gem achievement
- Added basic stone upgrade recipe for all parts
- Configuration will now automatically update with new values
- Added new setting to toggle conversion from vanilla tools to forgero tools in loot
- Added toggle to disable vanilla tools from recipes and loot
- Assembly station can now be placed next to non-solid blocks
- Added basic recipes for all wooden types
- Added new conditions section to tooltip
- Added 17 new Conditions that can spawn on looted parts, tools and schematics
- Added a data-pack based system for defining properties added by souls when leveled up
- Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
- Added soul totem with the soul binding effects
- Added the bottled soul item, which can be obtained by using a bottle on a soul
- Implemented a data-pack based system to add conditions which can be added to lootable drops
- Added dynamic effectiveness property
- Added dynamic conditions to tools
- Added the Broken conditions property
- Added the unbreakable property
- Implemented the new Souls system into tools
- Implemented new classes for Composites (parts and tools)
- Fixed palette names being directly tied to resource
- Added armor property
- Added The max health addition property
- Added luck property
- Added critical chance property
- Fixed simple sword guard recipe to not conflict with wooden bowl
- Added a ModMenu implementation by Steveplays
- Reworked the configuration system by Steveplays
- Added multi block highlight and multi block breaking textures, depending on your tool
- Implemented a new property system for handling special properties (Now called features)
Forgero Beta release 0.10.7
! Warning !
This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless you have backed up your save.
Changelog 0.10.7
- Fixed sword guard models that were causing some combinations to turn invisible
- Parts of wood can now be used as fuel
- Implemented part smelting
- Removed SmithingRecipeGettersMixin in favour of access widener
- Added template and material resource overrides
- Fixed crimson and warped wood not having attack damage
- Fixed all basic recipes being changed to use the minecraft namespace for wood variants
- Fixed tool repair in anvil
- Fixed pack dependencies being broken
- Fixed tool material not reflecting the tool
Forgero Beta release 0.10.7 - RC1
This version is pretty huge, and will be updated with a couple more patches before a full release. This should be a drop in replacement for any 0.10 versions, but backing up your world is recommended, as this versions changes some data structures in nbt's.
! Warning !
This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless you have backed up your save.
Changelog 0.10.7
- Added a new unbreakable tool config option
- Tool specific Better Combat integration
- Disassembled materials and other parts that has no modifications will no longer have nbt's
- Fixed redstone gem achievement having the same title as the gem achievement
- Added basic stone upgrade recipe for all parts
- Configuration will now automatically update with new values
- Added new setting to toggle conversion from vanilla tools to forgero tools in loot
- Added toggle to disable vanilla tools from recipes and loot
- Assembly station can now be placed next to non-solid blocks
- Added basic recipes for all wooden types
- Added new conditions section to tooltip
- Added 17 new Conditions that can spawn on looted parts, tools and schematics
- Added a data-pack based system for defining properties added by souls when leveled up
- Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
- Added soul totem with the soul binding effects
- Added the bottled soul item, which can be obtained by using a bottle on a soul
- Implemented a data-pack based system to add conditions which can be added to lootable drops
- Added dynamic effectiveness property
- Added dynamic conditions to tools
- Added the Broken conditions property
- Added the unbreakable property
- Implemented the new Souls system into tools
- Implemented new classes for Composites (parts and tools)
- Fixed palette names being directly tied to resource
- Added armor property
- Added The max health addition property
- Added luck property
- Added critical chance property
- Fixed simple sword guard recipe to not conflict with wooden bowl
- Added a ModMenu implementation by Steveplays
- Reworked the configuration system by Steveplays
- Added multi block highlight and multi block breaking textures, depending on your tool
- Implemented a new property system for handling special properties (Now called features)
Changelog 0.10.6
- Added a new recipe type for Patchouli (State upgrade recipe)
- Added patchouli entry for pommels
- Renamed Pummel to Pommel
- Fixed compat issue with EMI Loot
- Fixed scabbard configuration for some sword blades
- Fixed createstation command to fill up chests with proper items
- Fixed sword guards from the extended package not being able to apply to sword (And added gametest to cover this)
- Added new ruined smithing house structure
- Fixed shovel head gem placement
Changelog 0.10.5
- Fixed repair kits not working, and added a gametest to assert that it functions correctly
- Added a toggle to convert all vanilla tool recipes to Forgero variants
- Added a toggle to disable vanilla tool recipes
- Fixed assembly station being able to deconstruct damaged items
- New chinese translations by Rad233
- Simplified schematic conversion recipes
- Fixed Texture registry being called when not initialized causing a hard crash
- Added tags for all schematic part types
Forgero Beta release 0.10.4
! Warning !
This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless you have backed up your save.
Changelog 0.10.4.1
- Fixed patchouli guidebook recipe generator which caused a crash
- Fixed patchouli entries using old recipe format
- Added a gametest to the fabric compat module to check essential compatability
- Added a new recipe renderer for Forgero state recipes to correctly render cycled crafting output
Changelog 0.10.4
- Fixed various tags which broke some recipes
- Fixed mod dependencies not applying properly causing compatability with other mods to break
- Added support for creating custom parts using resources
- Added tests for common recipes
- Optimised recipe creation process
- Improved performance when mining with forgero tools
- Implemented a lot of caching to help with expensive calculations being made too often
- Fixed crash when viewing tooltip with languages using commas instead of periods for decimals
- Fixed mining level not applying to modded blocks
Changelog 0.10.3
- Fixed compatability with Roughly enough resources
- Changed data loading to never load disabled packages
- Fixed mining levels on tools
- Added drop to Assembly table
- Added assembly table to mineable tag
- Fixes various issues with duplicated mining speed application and calculations
Changelog 0.10.2
- Fixed path mining pickaxe pattern mining description
- Implemented basic resource reloading data/assets
- Fixed patchouli advancement only generating when patchouli is loaded
- Improved assembly table model and voxel shape
- Assembly table drops inventory when closed
- Removed custom Forgero tool and weapon groups
- Removed generated oak variants of extended tools
Changelog 0.10.1
- Removed uses of Fabric resource generators. Replaced with dynamic ARRP generators.
- Fixed mythicmetals integration, and optimised some materials
- Fixed materials count for reinforced handle
- Created a naming split element, to make it easier to negate spacing in names for some languages
Changelog 0.10.0
- Completely revamped the core design and structure of Forgero
- Basically rewrote the system from scratch ( Yay..... )
- Added several new and unique schematics
- New module and pack systems to handle new content added via Forgero
- Packs added: vanilla, extended, structures and compatability
- New undying totem upgrade available
- New assembly station for taking apart tools
- New structures where the assembly station can be found
- Native support for Sodium(Indium is no longer required)
- Performance improvements when rendering item models
- Repair kits for all materials (craft base kit with leather + iron, then craft repair kit from base kit + desired material)
- New materials available (Polar bear pelt)
Changelog 0.10.4.1
- Fixed patchouli guidebook recipe generator which caused a crash
- Fixed patchouli entries using old recipe format
- Added a gametest to the fabric compat module to check essential compatability
- Added a new recipe renderer for Forgero state recipes to correctly render cycled crafting output
Changelog 0.10.4
- Fixed various tags which broke some recipes
- Fixed mod dependencies not applying properly causing compatability with other mods to break
- Added support for creating custom parts using resources
- Added tests for common recipes
- Optimised recipe creation process
- Improved performance when mining with forgero tools
- Implemented a lot of caching to help with expensive calculations being made too often
- Fixed crash when viewing tooltip with languages using commas instead of periods for decimals
- Fixed mining level not applying to modded blocks
Changelog 0.10.3
- Fixed compatability with Roughly enough resources
- Changed data loading to never load disabled packages
- Fixed mining levels on tools
- Added drop to Assembly table
- Added assembly table to mineable tag
- Fixes various issues with duplicated mining speed application and calculations