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Ex Deorum

Ex Deorum

Port of the original Ex Nihilo to 1.20 and beyond.

22.7k
22
Game Mechanics
Utility
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4
1.20.1

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

thedarkcolour
thedarkcolour Owner

Details

Licensed GPL-3.0-only
Published last year
Updated last month
DescriptionGalleryChangelogVersions

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Ex Deorum 1.46

by thedarkcolour on Jun 4, 2025
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Ex Deorum 1.46

  • Fix Barrel Mixing recipes with a result size greater than 1 only giving one output

Ex Deorum 3.7

by thedarkcolour on Jun 4, 2025
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Ex Deorum 3.7

  • Fix Barrel Mixing recipes with a result size greater than 1 only giving one output
  • Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#133)

Ex Deorum 1.45

by thedarkcolour on Apr 16, 2025
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Ex Deorum 1.45

  • Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#138)
  • Add compatibility with Modern Industrialization, Forestry, Nature Arise ()

Ex Deorum 3.6

by thedarkcolour on Feb 5, 2025
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Ex Deorum 3.6

  • Implement custom Compressed Sieve types. Works the same as with sieves, just replace sieve_materials with compressed_sieve_materials
  • Fix silkworms not applying to certain modded leaves like TFC

Ex Deorum 3.5

by thedarkcolour on Jan 6, 2025
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Ex Deorum 3.5

  • Remove Yellorium Dust sieve drop (#116)
  • Fixed Fluid Transformation recipes requiring byproducts

Ex Deorum 1.44

by thedarkcolour on Nov 19, 2024
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Ex Deorum 1.44

  • Fix Silkworms not applying to certain modded leaves like TFC

Ex Deorum 1.43

by thedarkcolour on Oct 9, 2024
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Ex Deorum 1.43

  • Fix sieve recipe bug with latest version of JEI

Ex Deorum 3.4

by thedarkcolour on Oct 6, 2024
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Ex Deorum 3.4

  • Fix JEI bug with sieve recipes overflowing due to JEI API changes
  • Fix invisible output slots on JEI crook recipes

Ex Deorum 3.3

by thedarkcolour on Oct 6, 2024
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Ex Deorum 3.3

  • Now built against Minecraft 1.21.1
  • Add native EMI support.
  • Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
  • Hack fix for random crashes with fluid transformation recipe cache

Ex Deorum 1.42

by thedarkcolour on Sep 30, 2024
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Ex Deorum 1.42

  • Fix JEI sieve recipe bug

Ex Deorum 1.41

by thedarkcolour on Sep 29, 2024
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Ex Deorum 1.41

  • Add native EMI support.
  • Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
  • Hack fix for random crashes with fluid transformation recipe cache

Ex Deorum 3.2

by thedarkcolour on Aug 1, 2024
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  • Fix KubeJS plugin.
  • Buff wooden crucibles to 4x like in old Ex Nihilo

Ex Deorum 1.40

by thedarkcolour on Jul 29, 2024
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Ex Deorum 1.40

  • Buffed melt rate of water crucible. Should now be comparable to what it was in older versions.
  • It is now possible to add custom Compressed Sieve block types. Their JSON schema is exactly the same as it is for regular sieve blocks.

Ex Deorum 3.1

by thedarkcolour on Jul 9, 2024
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Ex Deorum 3.1

  • Fix bug where logs drop sawdust.

Ex Deorum 3.0

by thedarkcolour on Jul 8, 2024
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Ex Deorum 3.0

  • Update to NeoForge 1.21
  • MODPACK MAKERS: Check the Ex Deorum Documentation soon, there have been several changes to Ex Deorum recipes.
  • The One Probe (TOP) compat is unimplemented
  • REI compat is unimplemented
  • KubeJS compat is unimplemented

    Changes

    • Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the fluid field to id, due to a change in NeoForge.
    • Any recipes that use fluid inputs have changed
    • Any recipes that used to output items now output item stacks instead (supports components!)
    • Any sieve/hammer recipes now return itemstacks instead of items.
    • exdeorum:silk_worm now has ID exdeorum:silkworm, and exdeorum:cooked_silk_worm now has ID exdeorum:cooked_silkworm.

Ex Deorum 1.39

by thedarkcolour on Jun 30, 2024
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Ex Deorum 1.39

  • Fixed third-person render of compressed hammers
  • Fixed crash with Croptopia
  • Witch water buckets now dispense properly
  • Wooden crucibles/barrels are now furnace fuels

Ex Deorum 2.10

by thedarkcolour on Jun 12, 2024
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Ex Deorum 2.10

  • Fix issue with Inventory Tweaks item restocking for sieves
  • Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled
  • Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket
  • Fix overriding Superflat world type
  • Fix lag spike when inserting compost into the Barrel for the first time
  • Fix June barrel config
  • Fluids in barrels and crucibles now affect mobs standing inside them
  • Add exdeorum:ore_chunks tag for use in Tag Filters from item transport mods
  • Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
    • exdeorum:barrel_add_compost: Played when compost is added to the barrel
    • exdeorum:barrel_compost: Played when the barrel finished composting dirt
    • exdeorum:barrel_mixing: Played when a block is mixed in the barrel (ex. clay)
    • exdeorum:barrel_fluid_transform: Played when a fluid finishes transforming in a barrel (ex. witch water)
    • exdeorum:silk_worm_drop: Played when a silk worm is dropped from leaves harvested by a crook
    • exdeorum:silk_worm_infest: Played when a silk worm is used on a leaves block
    • exdeorum:silk_worm_eat: Played when a player eats a cooked silk worm
    • exdeorum:grass_seeds_place: Played when grass seeds or nylium spores are used on grass or netherrack
    • exdeorum:sculk_core_activate: Played when a sculk core is used on a sculk shrieker to spawn Wardens
    • exdeorum:watering_can_use: Played when a watering can is watering something
    • exdeorum:watering_can_stop: Played when a player stops using the watering can
  • Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
  • Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
  • Changed default value of server config simultaneous_compressed_sieve_usage to true so compressed sieves aren't terrible anymore

Ex Deorum 1.38

by thedarkcolour on Jun 12, 2024
Download

Ex Deorum 1.38

  • Fix rendering bug with Crucible and Barrel
  • Fix lag spike when inserting compost into the Barrel for the first time
  • Fix June barrel config

Ex Deorum 1.37

by thedarkcolour on Jun 10, 2024
Download

Ex Deorum 1.37

  • Fix issue with Inventory Tweaks item restocking for sieves
  • Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled
  • Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket
  • Fix overriding Superflat world type

Ex Deorum 1.36

by thedarkcolour on Jun 8, 2024
Download

Ex Deorum 1.36

  • Add config options to prevent barrels and crucibles from collecting rainwater
  • Fluids in barrels and crucibles now affect mobs standing inside them
  • Add exdeorum:ore_chunks tag for use in Tag Filters from item transport mods
  • Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
    • exdeorum:barrel_add_compost: Played when compost is added to the barrel
    • exdeorum:barrel_compost: Played when the barrel finished composting dirt
    • exdeorum:barrel_mixing: Played when a block is mixed in the barrel (ex. clay)
    • exdeorum:barrel_fluid_transform: Played when a fluid finishes transforming in a barrel (ex. witch water)
    • exdeorum:silk_worm_drop: Played when a silk worm is dropped from leaves harvested by a crook
    • exdeorum:silk_worm_infest: Played when a silk worm is used on a leaves block
    • exdeorum:silk_worm_eat: Played when a player eats a cooked silk worm
    • exdeorum:grass_seeds_place: Played when grass seeds or nylium spores are used on grass or netherrack
    • exdeorum:sculk_core_activate: Played when a sculk core is used on a sculk shrieker to spawn Wardens
    • exdeorum:watering_can_use: Played when a watering can is watering something
    • exdeorum:watering_can_stop: Played when a player stops using the watering can
  • Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
  • Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
  • Changed default value of server config simultaneous_compressed_sieve_usage to true so compressed sieves aren't terrible anymore
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