[2.2.0] - 12023-04-16
- Fix Tooltip Config not Working
- Added new text for the tooltip.
- Reworked the compatibility to be tag-based.
- Using
data/c/tags/items/chains.json
we check if an item can be used to make a catenary.
The code then assumes anitem
andblock
texture for theknot
andcatenary
.
This implies that you can make anything a compatible chain, as long as you have textures available. For modded players, you need to add a data pack where you add tags for the chain items you want added.
- Using
[2.0.0] - 12022-01-14
Fixed
- Fixed Collision doesn't work for mobs #7
- Fixed Max Chain Distance only taking effect after restart
- Improved collider placement
- Fixed left over knots when a chain breaks because it's too long
- Improved lang file a little
- Sync chain config to client
- Replaced chain line renderer fixing many issues
- Fixed UV stretching (In some cases the pixels still aren't acute trapezoids but obtuse)
- Fixed hard coded texture
- Fixed very high poly count
- Added adjustable quality setting
- Fixed pixel gaps between polygons
- Added model caching
- Added debug rendering
- Improved lighting
- Fixed incorrect chain position on first frames after a new connection
[1.2.1] - 12021-04-04
Changed
- Chains can now only be broken by a player holding a shear.
- This is based on fabric shear tag, so if other mods add shears they should also work.
- Chains now also check if ENTITY_DROP gamerule is on before dropping a chain.
- Chain Collisions are now visible when using F3+B when holding a shear.
Fixed
- Duplication Glitch