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Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.
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Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.
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Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.
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No longer requires Mob Player Animator to be present on servers.
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Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.
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Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.
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Fixed Recruits holding a two-handed weapon being unable to eat. They will now store their two-handed weapon in their inventory, eat their food, and then re-equip the weapon once finished.
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Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.
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Added support for CustomNPCs, Minecolonies, Modular Golems and Iron's Spells and Spellbooks (specifically for its unused WarlockAttackGoal).
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No longer requires Mob Player Animator to be present on servers.
- Added several new configs to control what happens when specific mobs are indirectly hit by other specific mobs performing a Better Combat attack
- Fixed Vindicators not rendering their weapon for the full duration of a Better Combat attack animation
- Added compat for Minecraft Comes Alive Reborn
- Fixed Villager Recruits with shields not periodically lowering their shields when carrying a weapon with Better Combat attributes
- Fixed server-side lag occurring when mobs are targeting enemies while carrying a weapon with Better Combat attributes
- Fixed Better Combat attack hit detection logic for mobs so that the AI attack target of mobs are guaranteed to be hit by such attacks if in range