2.3.0
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
- Defaults are configurable
- Supports weapon attribute specific configuration
- Add new attack specific fields
range_multiplier- Multiplies the base attack range for a specific weapon swing (1.0 = no change)movement_speed_multiplier- Multiplies movement speed while for a specific weapon swing (1.0 = no change)
- Add data tracker priority, attempt to fix #524
1.9.0
- Adjust API requirement to support Forge and NeoForge simultaneously #414
- Fix weapon attributes with zero attacks (resulting due to conditions) crashing #472
- Backport weapon registry compression #516
- Backport updated first person view mod support #531 #540
2.3.0
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
- Defaults are configurable
- Supports weapon attribute specific configuration
- Add new attack specific fields
range_multiplier- Multiplies the base attack range for a specific weapon swing (1.0 = no change)movement_speed_multiplier- Multiplies movement speed while for a specific weapon swing (1.0 = no change)
- Add data tracker priority, attempt to fix #524
2.2.6
- Update toolchain
- Fix mixin errors on NeoForge
2.2.5
- Support Minecraft 1.21.4
- Fix damage done with daggers #495
2.2.5
- Fix damage done with daggers #495
2.2.4
- Fix crash on NeoForge alongside FTBTeams
2.2.3
- Improve FTB Teams support, thanks to Muon #115
2.2.2
- Friend or Foe logic now supports FTB Teams membership
2.2.0
WARNING: Make sure server and clients use the same version of the mod! (Clients with Better Combat 2.1.X will not function properly on servers with Better Combat 2.2.X)
Improve Friend or Foe logic:
- Configurable relation to owned (tamed) pets
- Configurable relation to teammates (new default is NEUTRAL)
- Add entity type tag based relations (server config >
player_relation_tags) - Add serverside checking of entity relations
Implications of new defaults:
- When not using teams, pets of other players do not receive damage from cleaving
- When using teams, disabling friendly fire (
/team modify my_team friendlyFire false) will prevent all kinds of damage against teammates and pets of teammates
Other changes:
- Smart swing thru grass is now enabled by default
2.1.6
- Update translations
2.1.5
- Add smart Swing Thru Grass client config (disabled by default), to destroy blocks when no targets in range
- Fix unresolved (compact) weapon attribute containers, referencing them would cause a crash #478
- Fix weapon attributes with zero attacks (resulting due to conditions) crashing #472
