2.1.2
- Improved compatibility with Entity Interaction Range attribute
- Better Combat weapon attribute range is now only applied when a weapon has no modifier for vanilla range
- Added function to reformat
Entity Interaction Range
toAttack Range
on weapon tooltips
- Knockback reduction for fast attacks is now stronger (configurable)
- Added block hit sound upon swinging at blocks
2.1.0
Functional Changes:
- Fix Combat Roll not cancelling attack properly
- Increase attack range (slightly) on all built-in weapon attribute presets
- Improve idle animation handling with server side logic
- Add registry encoding compression to avoid transmission issues
- Add support
player.entity_interaction_range
attribute, to serve as attack range - Add support for weapon attributes resolved from item data component. For example:
/give @p minecraft:wooden_sword[bettercombat:preset_id="bettercombat:claymore"]
API Changes:
- Added
WeaponAttributes.range_bonus
attribute, to add to the base attack range - Deprecated
WeaponAttributes.attack_range
property specifying absolute attack range