- Changed the way bite protection works (Remove the label of bite protection from all the armors, The new system works by measuring the armor value of the player, the higher the more protection against bites and scratch, making any armor compatible with the mod system)
- Added 30 new blocks (All Color variantes from the concrete bricks, And hidden Stash plank blocks from all wood variants, And Crate Variants from all the woods)
- Bear Trap Will Now stop giving damage after 10 of its activation, and can be re-open by right clicking
- Added Missing Recipes
- Survivor Will now follow player if some items are in hand- (Whisky,Vodka, Wine, Emerald, Cigarrets)
- Added The ''orders'' item, That by right click on survivor if this in hand they will stop in place (A still survivor track walkers they need to roam for that)
- The IA and Sound update on all of the creatures
- Military Medics will now provide regeneration when close to player
- Human will now spawn on the world, with very low chances
- New Melee Weapons (Tomahawk, Umbrella, Stampler)
- New Ambient Items (Files, Old Mug)
- New Armor (USA Armor)
- Change the old 3d models from the throw able objects and the old melee big weapons
- Remove craft to shields and road sign shield to improve in code in the next update
- Remake all weapons damage value and speed attack to be more realistic and vanilla fitting
- Remake all containers GUI
- New Gamerule do infectionoff (Walkers effect must be turn on to infection work)
Change Log:
- Added The Santa Walker (Only Spawn on December)
- Added Sweet Cane Throwable weapon
- Removed Corn
- Fix minor bugs and issues
- Change textures of 7 items
- Fix Saw and broken bottle recipe not working
- Remove Blood Particles (Will come back later)
Happy Holidays and Thanks for supporting the mod!