- Remove big Structures that were causing problems
- Needles and hammers and saws wont disappear when used in crafting
- Fix Armors giving protection III effect on player
- Few textures fix and changes
- Fix Typos and grammar mistakes
- Update so Husks Get armor from apocalypse now
- Update all loot profiles so them have new items from the updates
- Added Missing Recipes
- Fix Walkers Spawning in well lit areas
- Added Remove content back (Mechanics Tool Chest/ Sugar Free Soda/ Canned Water)
- Revamp All Food Values And Saturation
- Added 9 New blocks (Spike Fence Turn/ Spike Log From All Wood Variants)
- Added 2 New Weapons
- Fix a few bugs related to walkers IA and blocks
- Fix Typos on names and ID's
- Update All Spike Blocks models
- 100% Of Italian - IT translation / 100% Of Portuguese - BR Translation
- A few re-textures on items
- Added New Blocks (2 New Variations from the Barriers Planks, Plank Door, And Re texture Reinforced Plank Door)
- 1 new weapon without craft as is just a test (Executioner's sword)
- Chainsaw Are now Functional (Note: Sound Effects may be a little buggy for this one at the moment)
- Change Spawn Weight for all structures to avoid clustering the world
- Change The name for the Reinforced wooden door to reinforced Plank door, but not its ID
- Structures are now unable to replace air avoiding mostly broken and buggy looking structure generation (Note: bigger structures will still sometimes spawn cut in half duo to its size)
- Remove the small city spawn as it utilizes old blocks IDs and due to its side it would often bug
- Fix a few spelling mistakes and id errors
- Fix hardness and resistance level for concrete blocks and Planks block
- Added Plank Variation on block added
- Remove planks b and c crafting recipe as now they will be part of the variation system
- Added Wrench for furniture variation from block items
- Blocks that gives damage to the player wont destroy items anymore
- Fix a few barrier block still giving the bleeding effect even when disable via Gamerules
- 40% Of Português (BR) Translation
- Added + 5 new melee weapons (Boxing Gloves red/blue, Reiforced boxing gloves red/blue, Light Weight Machete )
- Added 5 new armor sets (Brazilian army, Italian Army, Press Bulletproof vest, Fighting Armor blue/red)
- Added + 2 items (Brazilian Tag, Italian Tag)
- New gamerule (dobiteffecton)
- Remake some parts of the bleeding/bite mechanic
- Correct bug where medical inventory will not drop itself and have 25 hardness resistance
- Correct Bug where walkers could open doors
- Correct a few item ID typos, a few tags can vanish from the players inventory when updating
- Separate the bullet belt item into a new ID
- Gas Masks can now be repair with breathing filter
- Gave all blocks a simple hitbox to minimize lag
- Added Population Density Modifier config file
- Change the time it takes the player to die when it got bite to have more time with before the death
- Change de model from the stop sign to include the standard intergalactic alphabet letter to ''STOP''
- Change the united states armor name to 'Army Armor' but no its ID
- added +25 new melee weapons (Harpoon/Laminated Iron baseball bat/brush axe/ vintage brush axe/ mace can/ iron club/ modern glaive/ timahawk/ bushcraft axe/ bushcraft knife/ bushcraft machete/ fork/knife/spoon/ survival shovel-pickaxe-axe/ meat cleaver/ pointed cleaver/ tire iron/ 4-way tire iron/ bamboo sickle/ iron pipe/ piloet/ fishermans knife/ cricket bat/ nailed cricket bat)
- added +2 new blocks (pack of canned dogs food/ Pack of milk boxes)
- Added +3 new armors (Mo4/Mo4 Mud camo/Mo4 forest Camo)
- Fix FPS lag on trash cans blocks
- Make it harder to craft Maces and tactical Maces/ Turn the high damage from mace only
- Fix a few typos and texture errors - Compatibility with any mod that uses vanilla loot-tables (Lost Cities and others) ONLY 1.19+
- New texture fore nutrient bar, Chocolate bar,Military shovel and survival axe
- Added a few missing recipes