Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Stellarity ~ Lite
This is a fork of Stellarity - datapack that completely rehauls The End. This version contains only WorldGen part of it and is fully community-driven.
Again - this is community-driven fork, its made by fans of Stellarity, not original datapacks devs! If there are no datapack version for <your Minecraft version> - nobody did it. Also - bugs expected. Report them to
@szarkans
at Discord.
If you need help with this version of Stellarity - contact @szarkans
at Discord.
If you want to learn more about original Stellarity - check out its Modrinth page or join kohara's basement Discord.
Features
WorldGen
No shaders so that you can see it clearer.
A total of 23 new biomes has been added, including 4 rehauled vanilla end biomes (technically only two of them since the other two serve no purpose in vanilla).
Biomes in Stellarity can be divided into 4 categories:
- Fields - open and mostly covered with grass.
- Barrens - usually hilly and desolate, feautiring a low variety of blocks in their generation.
- Forests - well, it's a forest... really not much to say here.
- Frozen - sub-variants of existing biomes, featuring a sad white color palette, or in other words just frozen.
The screenshot above shows 3 biomes: in the front are Crystal Crags (barrens), on the right right is The Nest (also barrens), behind them there are End Midlands (fields), in the center there are Ender Wastes (barrens) and far back there are End Wilds (fields). Look into the image gallery for more biome showcases.
Islands are also no longer bound to one Y level, meaning that the terrain shape has a huge variety of shapes.
Structures
Strongholds have been redesigned completely. The walls of this fortress are home to the Illagers who guard the End Portals.
They are about 5x larger and feature huge amounts of the aforementioned Illagers who can also drop a few new items that might help you while fighting the Ender Dragon.
End Cities have been redesigned from ground up in order to increase their difficulty and reinforce their position of endgame structures. Inspired by Trial Chambers, they are filled with Trial Spawners which spawn upgraded versions of the Overworld mobs and drop keys used to open Vaults. Just in case the City Trials weren't difficult enough, almost every tower contains a protective End Crystal which prevents nearby players from both placing and breaking blocks.
Both large and functional structures as well as small ambient ones have also been scattered across The End to give it some more life, lore and personality. Because it badly needed those. Yes, that is a Village in The End. Yes, Villagers sell different things there.
Installation
For single player use - just add it to your datapack
folder!
For multiplayer use - make sure to set enable-command-blocks
to true
in server.properties
file
Compatibility
Fully incompatible
-
🔴 BetterEnd - causes a huge amount of of micro-biomes to generate scattered around the dimension. It also makes some small changes that break some of the workarounds I need to do in order to make this data pack work. For context, doing some of the stuff I'm doing is repeatedly hitting the game with a baseball bat and joining it with super glue.
-
🔴 YUNG's Better End Island - there is really no way to make these 2 projects compatible since they both handle the main island changes in different ways. Compatibility is planned for 1.21.4 and onwards.
Partialy incompatible
-
🟡 Quark - make sure to disable unlocking all recipes in the config.
-
🟡 Enlightend - I've had reports that Stellarity's biome take priority over Englithend's, making the latter unable to generate. You can fix it by manually editing Stellarity's
the_end.json
file. Just simply replace some biomes (preferably ones that look similar to the one you want to replace them with!) with Enligthend's biomes and you should be good to go. It might take a few attempts to get it perfectly and not create micro-biomes. -
🟡 End's Phantasm - same problem as Enligthend which can be fixed the same way.