Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Intended & Designed for Creative Use or by Server Operators Only.
Feedback & Bug Reports
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Operator Status
Operator Only Mode is set to on by default. As an operator run /function sdsetting:oponly
to toggle it off & on. While Op Only mode is on, commands can only be run by /function sdfunction:[command]
by typing that and without the /trigger.
Regular Simple Displays
Simple Displays is a datapack that you can include in your world! It adds multiple /trigger commands, which are the main interactions with this datapack. The commands are the following:
Item Display Entity | Text Display Entity | Block Display Entity |
---|---|---|
/trigger ToggleBrightness | /trigger ToggleBrightness | /trigger ToggleBrightness |
/trigger CycleItemBillboard | /trigger CycleTextBillboard | /trigger CycleBlockBillboard |
/trigger CycleItemRotation | /trigger CycleTextRotation | /trigger CycleBlockRotation |
/trigger CycleItemScale | /trigger CycleTextScale | /trigger CycleBlockScale |
/trigger KillItemDisplay | /trigger KillTextDisplay | /trigger KillBlockDisplay |
/trigger PlaceItemDisplay | /trigger PlaceTextDisplay | /trigger PlaceBlockDisplay |
/trigger PrecisePlaceItemDisplay | /trigger PrecisePlaceTextDisplay | /trigger PrecisePlaceBlockDisplay |
/trigger ReplaceItemDisplay | /trigger ReplaceTextDisplay | /trigger ReplaceBlockDisplay |
/trigger CycleItemStyle |
Operator Only Custom Commands:
These Commands are more complicated commands that allow for more dynamic selection of things for Display Entities. This is only available for 1.20.3 and Higher. Replace X with one of the listed or custom variables.
Operator Only Custom Command Descriptions
/function sdcustom:place_custom_block {block:X}
(Any Block id. No need to add Minecraft:)/function sdcustom:place_custom_item {item:X}
(Any Item id. No need to add Minecraft:)/function sdcustom:place_custom_text {text:X,color:X}
(Text: What you want on the display, Color: Legacy Minecraft Colors)/function sdcustom:precise_custom_block {block:X}
(Any Block id. No need to add Minecraft:)/function sdcustom:precise_custom_item {item:X}
(Any Item id. No need to add Minecraft:)/function sdcustom:precise_custom_text {text:X,color:X}
(Text: What you want on the display, Color: Legacy Minecraft Colors)/function sdcustom:replace_custom_text {text:X,color:X}
(Text: What you want on the display, Color: Legacy Minecraft Colors)/function sdcustom:set_custom_billboard {type:X,billboard:X}
(type: entity - Make sure to add _display -, billboard: fixed, vertical, horizontal, or center)/function sdcustom:set_custom_scale {type:X,scale:X}
(type: entity - Make sure to add _display -, Scale of Entity)/function sdcustom:set_full_custom_scale {type:X,scale1:X,scale2:X,scale3:X}
(type: entity Make sure to add _display , Scale: X, Y & Z of Entity)
Item Display Entity:
Item Displays are entities that display items in multiple ways. This datapack uses commands to add, modify, and change these item displays in a simplified way. You can place them and modify these entities in 5 ways, item it displays, size, style, rotation, and billboard!
Item Display Command Descriptions
- CycleItemBillboard:
Cycles the "Billboard" of Item Displays (From Fixed > Vertical > Horizontal > Center > Fixed).
- CycleItemRotation:
Cycles the "Rotation" of Item Displays (From South > West > North > East > South)
- CycleItemScale:
Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).
- KillItemDisplay:
Kills Item Display Directly next to you.
- PlaceItemDisplay:
Places an Item Display at the center of the block of where you are (and uses your held item).
- PrecisePlaceItemDisplay:
Places an Item DIsplay at where you are (and uses your held item).
- ReplaceItemDisplay:
Replaces the Item of the nearest Item Display (uses your held item).
- CycleItemStyle: `Cycles Rendering Style of Item Displays (From Fixed > Third Person > First Person > Head > GUI > Ground > Fixed)
Block Display Entity:
Block Displays are entities that display blocks in multiple ways. This datapack uses commands to add, modify, and change these block displays in a simplified way. You can simply place them and modify these entities in 4 ways, block it displays, size, rotation, and billboard! Note, Block Displays only display blocks with hitboxes, blocks such as redstone dust and rails won't be placed
Block Display Command Descriptions
- CycleBlockBillboard:
Cycles the "Billboard" of Block Displays (From Fixed > Vertical > Horizontal > Center > Fixed).
- CycleBlockRotation:
Cycles the "Rotation" of Block Displays (From South > West > North > East > South)
- CycleBlockScale:
Cycles the "Scale" of Block Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).
- KillBlockDisplay:
Kills Block Display Directly next to you.
- PlaceBlockDisplay:
Places a Block Display at the center of the block of where you are (and uses the item directly below you).
- PrecisePlaceBlockDisplay:
Places a Block DIsplay at where you are (and uses the item directly below you).
- ReplaceBlockDisplay:
Replaces the Block of the nearest Block Display (and uses the item directly below you).
Text Display Entity:
Text Displays are entities that display text in many ways. This datapack uses commands to add, modify, and change these text displays in a simplified way. You can simply place them and modify these entities in 4 ways, text it displays, size, rotation, and billboard!
Text Display Command Descriptions
- CycleTextBillboard:
Cycles the "Billboard" of Text Displays (From Fixed > Vertical > Horizontal > Center > Fixed).
- CycleTextRotation:
Cycles the "Rotation" of Text Displays (From South > West > North > East > South)
- CycleTextScale:
Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > 1x).
- KillTextDisplay:
Kills Text Display Directly next to you.
- PlaceTextDisplay:
Places a Text DIsplay at the center of the block of where you are (and uses your held item's name).
- PrecisePlaceTextDisplay:
Places a Text DIsplay at where you are (and uses your held item's name).
- ReplaceTextDisplay:
Replaces the Text of the nearest Text Display (uses your held item's name).