- Void bucket now moves visually on use
- Fixed an issue where an experience flask could be filled when the player has no experience
- Now using item model and item name instead of custom model data and custom name
NOTE: If updating from a pre-3.0 version, use /trigger jbt_update_item
with an item in your mainhand to fix its texture and name!
- Now abiding by smithed conventions!
- Tidied up some code
- Updated the block tags for raycasts
- Side calculations are now much more efficient and slightly more accurate
- Fixed a bug where using certain tools in your offhand would break them immediately
- Fixed a bug where using a tool in either hand would cause unpredictable results
- Fixed a bug where the hammer would cause blocks broken by tick updates to not drop their items