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MessMod

MessMod

A minecraft mod that contains many features ranging from world manipulation and information providing to bug fixes and so on, allowing you to take more control of the game, see more information, and do some work easier.

2,434
14
Game Mechanics
Optimization
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1–1.20.6
1.19.x
1.18.x
1.17.x
1.16.4–1.16.5

Platforms

Fabric

Supported environments

Client and server

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Links

Report issues View source Visit wiki

Creators

lovexyn0827
lovexyn0827 Owner

Details

Licensed CC0-1.0
Published 2 years ago
Updated 2 months ago
DescriptionGalleryChangelogVersions
All versionsMessMod 0.7.0+v20231216-BETA-mc1.16

MessMod 0.7.0+v20231216-BETA-mc1.16

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Changelog

New Options

  • serverSyncedBoxUpdateModeInFrozenTicks

    • What the server-side hitbox renderer should do in ticks frozen by the Carpet.
  • tpsGraphScale

    • Scale the TPS (MSPT) graph so that it can be held by the screen.
  • quickStackedEntityKilling

    • Kill the entity being knocked by a brick, along with all entities being at the same position as it.
  • A couple of options to get the information of entities more convenient:

    • dumpTargetEntityDataWithPaper
      • Output the data of the current target entity by right-clicking while holding a paper.
    • dumpTargetEntityDataWithCtrlC
      • Output the data of the current target entity with Ctrl + C.
    • dumpTargetEntityNbt
      • Output the NBT data of the targeted entity.
    • dumpTargetEntitySummonCommand
      • Generate a command to summon the target entity.
    • dumpTargetEntityDataOnClient
      • Output the information of the client-side entity instead of the one of the server-side one.
  • accessingPathDynamicAutoCompletion

    • Support suggestions for fields and methods when auto-completing Accessing paths.
  • defaultSaveComponents

    • Save components that are included in export saves by default.
  • independentEntityPickerForInfomation

    • Pick crosshair-targeted entities for information providers (currently only the UUID suggestor) independently.
  • getEntityRangeExpansion

    • In the vanilla getEntities() method, only entities that are in subchunks whose Cheshev distances to the given AABB are smaller than 2 blocks are seen. Usually, it doesn't matter, but when the height of some of the entities is greater than 2 blocks or the width is greater than 4 blocks, it can lead to some problems, especially when the entity is close to the boundary of subchunks. Changing it to a higher value may fix some bugs about the interaction between entities and something else.
  • disableItemUsageCooldown

    • Disable item usage cooldown for ender pearls and chorus fruits, etc.
  • expandedStructureBlockRenderingRange

    • Expand the maximum visible distance of structure blocks.

New Commands

  • /variable
    • Creates and manages variables that hold Java objects.
  • /logchunkbehavior addColumn|removeColumn
    • Creates and manages custom columns for chunk behavior logger.
  • /messcfg list [<label>]
    • List options with given labels.
  • /lag while & /lag once
    • Freeze a thread of the game for once, or freeze the current game at a given phase for a given number of ticks.

Other New Features

  • Auto-completion of accessing paths.
  • More chunk events for /logchunkbehavior.
  • Advanced mixin selecting dialog.
  • Ticking phase DIM_REST.
  • Variable literals.
  • Simple node this.
  • Save component GAMERULES.
  • Entity selector @t.
  • Literal node in accessing path.
  • Press F8 in the title screen to choose advanced mixins.

Changes

  • The dimension argument in /export addRegion can be omitted to use the current dimension more convenient.
  • No longer expand the rendering range of structure blocks by default.
  • No longer use scarpet for enabledTools.
  • Removed original /lag command.

Fixes

  • The default value of creativeUpwardsSpeed doesn't match the vanilla mechanism perfectly (#4)
  • Potential issues related to forking accessing paths.
  • Entity names are not reflected properly in the name of logs produced by the entity data logger.
  • Crashes caused by ConcurrentModificationException in entity logger.
  • Invalid characters in the name of exported saves are not stripped.
  • Update callbacks for chunk info renderer are not removed properly.
  • Field name suggestion is not available when using some commands as a child of /execute.
  • Custom line lists returned by /hud listFields aren't complete。
  • Component nodes are not compiled properly.
  • Some option parsing errors are not translated.
  • Dedicated server crash caused by EntitySelectorMixin.
  • Accessing paths are not uninitialized properly.
  • Compiled nodes have incorrect output types.
  • generateChunkGrid causes world generation glitches in basalt deltas.
  • Argument types are registered on the client too late.
  • Cannot use non-ASCII characters in the name of exported saves.
  • Cannot use . in method & mapper node.
  • Unicode escapes in string literals are not handled properly.
  • /lazyload affects all dimensions.
  • HUDs are rendered incorrectly when rendered on the left or bottom of the screen.
  • Using already used names in new sidebar lines is reported as successful despite rejection.
  • Header lines are sometimes rendered outside the screen.
  • Not compatible with Fabric 0.15+.

Files

messmod-0.7.0+v20231216-BETA-mc1.16.jar(744.99 KiB) Primary
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Metadata

Release channel

Beta

Version number

0.7.0+v20231216-BETA

Loaders

Fabric

Game versions

1.16.4–1.16.5

Downloads

41

Publication date

December 16, 2023 at 3:06 PM

Publisher

lovexyn0827

lovexyn0827

Owner

Version ID

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NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.