Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Introduction
Now you can use a lead to leash players, or even leash yourself! Why not try leashing each other to complete Minecraft together? (
You can:
- Use a lead to leash players.
- If no entity is currently leashed, you can leash yourself by using a lead on a fence.
- Use commands to get and adjust the length of the player's lead and set leash data entities.
- A game rule determines whether leashed players are teleported together with the lead holder when teleporting.
Configuration File
- Change or disable the command namespace prefix.
- Modify the range of leash length that can be set by commands.
- Set how many times the leash length must be exceeded for the leash to break.
- Set the maximum lifetime for the leash arrow.
New Items and Entities
Leash Arrow
Experience the feeling of flying! (Improper use may result in death)
When hitting an entity, the shooter will be leashed to the entity (the entity's parent class must be of type LivingEntity
), and the leash arrow will drop as a normal arrow.
When hitting a fence, the player will be leashed to it automatically, and the leash arrow will drop as a normal arrow.
Arrows on the ground can be picked up by sneaking close to them. If the player picking up the arrow is the one who fired it, they will retrieve the leash arrow. If the picker is someone else, they will become the leash holder and receive a normal arrow.
Commands
Due to potential differences in the configuration, the prefix 'lp' might be changed or removed according to the mod's configuration file.
-
/lp leash length [<player>] set <length>
- Set the leash length for the player [If<player>
is omitted, the command applies to the executor.<length>
is a floating-point number between 5 and 1024]. -
/lp leash length [<player>] [get]
- Display the player's leash length [If<player>
is omitted, the command applies to the executor.[get]
is optional]. -
/lp leash data [<player>] set <entity>/<block_coordinates>
- Set the player's leash data entity to<entity>
or the leash knot on the fence at<block_coordinates>
. -
/lp leash data [<player>] [get]
- Display the player's leash data [If<player>
is omitted, the command applies to the executor.[get]
is optional]. -
/lp leash clear [<players [multiple players allowed]>]
- Clear the player's leash data entity [If<player>
is omitted, the command applies to the executor].
Game Rules
-
LP.TeleportWithLeashedPlayers
- When this rule is enabled, leashed players will be teleported together with the lead holder. [Default: True] -
LP.CreateLeashFenceKnotEntityIfAbsent
- When this rule is enabled, if the leashData is set and the corresponding fence at the block coordinates doesn't have a leash knot, the entity will be automatically created and bound. [Default: True] -
LP.KeepLeashNotDropTime
- This rule defines the time period during which, after a leash relationship is established, the leash will not break even if the distance exceeds the breaking limit. [Default: 240 ticks, configurable between 80 and 1200 ticks]
Files
Metadata
Release channel
AlphaVersion number
0.0.3.1Loaders
Game versions
1.21–1.21.1Downloads
449Publication date
September 7, 2024 at 11:21 AMPublisher
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