Compatibility
Minecraft: Java Edition
1.20–1.20.2
Platforms
Fabric
Supported environments
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Details
Licensed MIT
Published last year
Updated last year
Changelog
0.0.9
+ Rebalance changes to First of Stone
- extended vertical range of AoE from 2 to 4
- no longer pushable while attacking
- resistance effect added while attacking
- range to start charging attack increased from 2.3 blocks to 5.5 blocks
- reduced damage drop-off so attack will always deal at least 65% of total damage to a target (30 maximum damage)
+ Rebalance changes to First of Oak
- increase projectile speed from 2 to 4
- projectile will now pierce through up to 4 enemies
- reduced projectile damage from 10 to 7.5 (with the piercing, it felt like doing 10 to 4 enemies at once was maybe a bit much?)
- removed projectile AoE
+ Rebalance changes to First of Brick
- shield now reflects enemy arrows fired from outside
- golem will now create a shield if an enemy is nearby as well as when allies are attacked
- shield now applies 2 stacks of resistance instead of absorption
+ Rebalance changes to First of Diorite
- Diorite Pawns no longer starve without targets
- First of Diorite will now spawn only 1 pawn at a time, but with a much shorter cool down, and it can chain spawns together to go even faster
- once the First of Diorite stops spawning, it will have to cooldown a little longer before it can get down and spawn more again
- First of Diorite can have only 15 pawns active at a time
+ First of Diorite now has the flame inside its head like it's supposed to lol
+ Rebalance changes to Cobblestone Golem
- deal less knockback when attacking
+ Rebalance changes to Plank Golem
- deal less damage per arrow
- slightly reduced fire rate
+ Rebalance changes to Mossy Golem
- increased windup time for healing
+ Rebalance changes to Grindstone Golem
- now have some damage resistance while charging
- apply short slowness effect to enemies hit with charge
+ Changes to Dandori Call item
- Can now use to command followers to go to a looked at location (hopefully makes golem commands slightly less clunky)
- Followers now have two states of Dandori:
= hard dandori: will ignore all enemies until they are out of range, at which point it will switch to soft dandori
= soft dandori: will attack enemies that get too close then return to following the player
+ Added Banner of Courage (it's just a reskin of the Dandori Call item lol)
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
0.0.9-1.20.1Loaders
Game versions
1.20.1Downloads
109Publication date
September 9, 2023 at 5:31 PMPublisher
Kitisplode
Owner