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Blood Magic

Blood Magic

An arcane art for ultimate power

403.9k
147
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.20.1
1.18.2
1.16.3–1.16.5
1.12.2
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9
1.8.8–1.8.9
1.7.10
1.7.2

Platforms

Forge

Supported environments

Client and server

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Links

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Creators

WayofTime
WayofTime Owner
mystchonky
mystchonky Member
TehNut
TehNut Member
VT-14
VT-14 Member
Wrincewind
Wrincewind Member

Details

Licensed CC-BY-4.0
Published last year
Updated last year
DescriptionGalleryChangelogVersions
All versionsBloodMagic-1.16.3-3.0.0-1

BloodMagic-1.16.3-3.0.0-1

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Changelog

First update for Minecraft 1.16.3! Supposedly it should also work for 1.16.4, however it was built for 1.16.3.

This release is what I can best describe as "early alpha" - a lot of the systems are in place and working, however a few things are notably absent. This can mean that the system will either be fully revamped, reimplemented from previous MC versions at a later date, or will not be added to make room for another system. Some of the things that are currently missing from this version of Blood Magic are:

  • 1. Living Armour, which will need to be completely rewritten to fix some client-server bugs.
  • 2. Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded.
  • 3. The Incense Altar. Will be reimplemented soon.
  • 4. The Item Routing System. Might need to be reimplemented? And it'll need a bunch of insecticide, since there's some bugs that I've heard about.
  • 5. Tier 5 - there's not currently much in T5 from previous versions, so it's temporarily disabled until I've fully decided the upgrade path towards it. Although I won't give much away, it will involve demons. And *^$%@)$#.
  • 6. Tier 6 - Why do people still ask about this?

And other systems and items that I have not specifically mentioned.

Notable new content that's currently being experimented with and/or tweaked:

1. The Blood Magic guide! It's being completely rewritten and is currently using the mod Patchouli! It's a pretty Neat mod by Vazkii It's in its early stages of writing, but for now the plan is to have it be purely informational - main reason I am temporarily ditching the narrative-based guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving.

2. The Alchemical Reaction Chamber! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated.

I hope you will enjoy the mod!

- WayofTime

Dependencies

dependency-iconHwylaoptional
dependency-iconJust Enough Itemsoptional
dependency-iconPatchoulioptional

Files

BloodMagic-1.16.3-3.0.0-1.jar(6.33 MiB) Primary
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Metadata

Release channel

Alpha

Version number

1.16.3-3.0.0-1

Loaders

Forge

Game versions

1.16.3–1.16.4

Downloads

27

Publication date

September 8, 2023 at 8:00 PM

Version ID

Modrinth is open source.

main@81b0922

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